diff --git a/content/posts/kate-lsp-status-july-22/images/kate-lsp-video.jpg b/content/posts/kate-lsp-status-july-22/images/kate-lsp-video.jpg new file mode 100644 index 0000000..016d73e Binary files /dev/null and b/content/posts/kate-lsp-status-july-22/images/kate-lsp-video.jpg differ diff --git a/content/posts/kate-lsp-status-july-22/index.md b/content/posts/kate-lsp-status-july-22/index.md new file mode 100644 index 0000000..2d34100 --- /dev/null +++ b/content/posts/kate-lsp-status-july-22/index.md @@ -0,0 +1,35 @@ +--- +title: "Kate LSP Status - July 22" +date: 2019-07-22T22:16:00+02:00 +draft: false +categories: [kde, kate, development] +tags: [kde, kate] +--- + +After my series of LSP client posts, I got the question: What does this actually do? And why should I like this or help with it? + +For the basic question: What the heck is the [Language Server Protocol (LSP)](https://microsoft.github.io/language-server-protocol/overview), I think my [first post](/posts/kate-language-server-protocol-client/) can help. Or, for more details, just head over to the [official what/why/... page](https://langserver.org/). + +But easier than to describe why it is nice, I can just show the stuff in action. +Below is a video that shows the features that at the moment work with our master branch. +It is shown using the build directory of Kate itself. + +To get a usable build directory, I build my stuff locally with [kdesrc-build](https://kdesrc-build.kde.org/), the only extra config I have in the global section of my **.kdesrc-buildrc** is: + +> cmake-options -DCMAKE_BUILD_TYPE=RelWithDebInfo -G "Kate - Unix Makefiles" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON + +This will auto generate the needed **.kateproject** files for the Kate project plugin and the **compile_commands.json** for clangd (the LSP server for C/C++ the plugin uses). + +If you manually build your stuff with **cmake**, you can just add the + +> -G "Kate - Unix Makefiles" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON + +parts to your **cmake** call. If you use **ninja** and not **make**, just use + +> -G "Kate - Ninja" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON + +Then, let's see what you can do, once you are in a prepared build directory and have a **master** version of **Kate** in your **PATH**. + +
+ +I hope the quality is acceptable, that is my first try in a long time to do some screen-cast ;)