qmk/common/sm_td.h

835 lines
33 KiB
C
Raw Normal View History

2024-09-15 16:40:37 +02:00
/* Copyright 2024 Stanislav Markin (https://github.com/stasmarkin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Version: 0.4.0
* Date: 2024-03-07
*/
#pragma once
#include QMK_KEYBOARD_H
#include "deferred_exec.h"
#ifdef SMTD_DEBUG_ENABLED
#include "print.h"
#endif
#ifdef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS
#include "timer.h"
#endif
/* ************************************* *
* GLOBAL CONFIGURATION *
* ************************************* */
#ifndef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS
#define SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS 0
#endif
#if SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS > 0
#define SMTD_SIMULTANEOUS_PRESSES_DELAY wait_ms(SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS);
#else
#define SMTD_SIMULTANEOUS_PRESSES_DELAY
#endif
#ifndef SMTD_GLOBAL_TAP_TERM
#define SMTD_GLOBAL_TAP_TERM TAPPING_TERM
#endif
#ifndef SMTD_GLOBAL_SEQUENCE_TERM
#define SMTD_GLOBAL_SEQUENCE_TERM TAPPING_TERM / 2
#endif
#ifndef SMTD_GLOBAL_FOLLOWING_TAP_TERM
#define SMTD_GLOBAL_FOLLOWING_TAP_TERM TAPPING_TERM
#endif
#ifndef SMTD_GLOBAL_RELEASE_TERM
#define SMTD_GLOBAL_RELEASE_TERM TAPPING_TERM / 4
#endif
#ifndef SMTD_GLOBAL_MODS_RECALL
#define SMTD_GLOBAL_MODS_RECALL true
#endif
#ifndef SMTD_GLOBAL_AGGREGATE_TAPS
#define SMTD_GLOBAL_AGGREGATE_TAPS false
#endif
/* ************************************* *
* DEBUG CONFIGURATION *
* ************************************* */
#ifdef SMTD_DEBUG_ENABLED
__attribute__((weak)) char* keycode_to_string_user(uint16_t keycode);
char* keycode_to_string(uint16_t keycode) {
if (keycode_to_string_user) {
char* result = keycode_to_string_user(keycode);
if (result) {
return result;
}
}
static char buffer[16];
snprintf(buffer, sizeof(buffer), "KC_%d", keycode);
return buffer;
}
#endif
/* ************************************* *
* USER TIMEOUT DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_TIMEOUT_TAP,
SMTD_TIMEOUT_SEQUENCE,
SMTD_TIMEOUT_FOLLOWING_TAP,
SMTD_TIMEOUT_RELEASE,
} smtd_timeout;
__attribute__((weak)) uint32_t get_smtd_timeout(uint16_t keycode, smtd_timeout timeout);
uint32_t get_smtd_timeout_default(smtd_timeout timeout) {
switch (timeout) {
case SMTD_TIMEOUT_TAP:
return SMTD_GLOBAL_TAP_TERM;
case SMTD_TIMEOUT_SEQUENCE:
return SMTD_GLOBAL_SEQUENCE_TERM;
case SMTD_TIMEOUT_FOLLOWING_TAP:
return SMTD_GLOBAL_FOLLOWING_TAP_TERM;
case SMTD_TIMEOUT_RELEASE:
return SMTD_GLOBAL_RELEASE_TERM;
}
return 0;
}
uint32_t get_smtd_timeout_or_default(uint16_t keycode, smtd_timeout timeout) {
if (get_smtd_timeout) {
return get_smtd_timeout(keycode, timeout);
}
return get_smtd_timeout_default(timeout);
}
/* ************************************* *
* USER FEATURE FLAGS DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_FEATURE_MODS_RECALL,
SMTD_FEATURE_AGGREGATE_TAPS,
} smtd_feature;
__attribute__((weak)) bool smtd_feature_enabled(uint16_t keycode, smtd_feature feature);
bool smtd_feature_enabled_default(smtd_feature feature) {
switch (feature) {
case SMTD_FEATURE_MODS_RECALL:
return SMTD_GLOBAL_MODS_RECALL;
case SMTD_FEATURE_AGGREGATE_TAPS:
return SMTD_GLOBAL_AGGREGATE_TAPS;
}
return false;
}
bool smtd_feature_enabled_or_default(uint16_t keycode, smtd_feature feature) {
if (smtd_feature_enabled) {
return smtd_feature_enabled(keycode, feature);
}
return smtd_feature_enabled_default(feature);
}
/* ************************************* *
* USER ACTION DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_ACTION_TOUCH,
SMTD_ACTION_TAP,
SMTD_ACTION_HOLD,
SMTD_ACTION_RELEASE,
} smtd_action;
#ifdef SMTD_DEBUG_ENABLED
char *smtd_action_to_string(smtd_action action) {
switch (action) {
case SMTD_ACTION_TOUCH:
return "ACT_TOUCH";
case SMTD_ACTION_TAP:
return "ACT_TAP";
case SMTD_ACTION_HOLD:
return "ACT_HOLD";
case SMTD_ACTION_RELEASE:
return "ACT_RELEASE";
}
return "ACT_UNKNOWN";
}
#endif
void on_smtd_action(uint16_t keycode, smtd_action action, uint8_t sequence_len);
#ifdef SMTD_DEBUG_ENABLED
#define SMTD_ACTION(action, state) printf("%s by %s in %s\n", \
smtd_action_to_string(action), keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage)); \
on_smtd_action(state->macro_keycode, action, state->sequence_len);
#else
#define SMTD_ACTION(action, state) on_smtd_action(state->macro_keycode, action, state->sequence_len);
#endif
/* ************************************* *
* USER STATES DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_STAGE_NONE,
SMTD_STAGE_TOUCH,
SMTD_STAGE_SEQUENCE,
SMTD_STAGE_FOLLOWING_TOUCH,
SMTD_STAGE_HOLD,
SMTD_STAGE_RELEASE,
} smtd_stage;
#ifdef SMTD_DEBUG_ENABLED
char *smtd_stage_to_string(smtd_stage stage) {
switch (stage) {
case SMTD_STAGE_NONE:
return "STAGE_NONE";
case SMTD_STAGE_TOUCH:
return "STAGE_TOUCH";
case SMTD_STAGE_SEQUENCE:
return "STAGE_SEQUENCE";
case SMTD_STAGE_FOLLOWING_TOUCH:
return "STAGE_FOL_TOUCH";
case SMTD_STAGE_HOLD:
return "STAGE_HOLD";
case SMTD_STAGE_RELEASE:
return "STAGE_RELEASE";
}
return "STAGE_UNKNOWN";
}
#endif
typedef struct {
/** The keycode of the macro key */
uint16_t macro_keycode;
/** The mods before the touch action performed. Required for mod_recall feature */
uint8_t modes_before_touch;
/** Since touch can modify global mods, we need to save them separately to correctly restore a state before touch */
uint8_t modes_with_touch;
/** The length of the sequence of same key taps */
uint8_t sequence_len;
/** The position of key that was pressed after macro was pressed */
keypos_t following_key;
/** The keycode of the key that was pressed after macro was pressed */
uint16_t following_keycode;
/** The timeout of current stage */
deferred_token timeout;
/** The current stage of the state */
smtd_stage stage;
/** The flag that indicates that the state is frozen, so it won't handle any events */
bool freeze;
} smtd_state;
#define EMPTY_STATE { \
.macro_keycode = 0, \
.modes_before_touch = 0, \
.modes_with_touch = 0, \
.sequence_len = 0, \
.following_key = MAKE_KEYPOS(0, 0), \
.following_keycode = 0, \
.timeout = INVALID_DEFERRED_TOKEN, \
.stage = SMTD_STAGE_NONE, \
.freeze = false \
}
/* ************************************* *
* LAYER UTILS *
* ************************************* */
#define RETURN_LAYER_NOT_SET 15
static uint8_t return_layer = RETURN_LAYER_NOT_SET;
static uint8_t return_layer_cnt = 0;
void avoid_unused_variable_on_compile(void* ptr) {
// just touch them, so compiler won't throw "defined but not used" error
// that variables are used in macros that user may not use
if (return_layer == RETURN_LAYER_NOT_SET) return_layer = RETURN_LAYER_NOT_SET;
if (return_layer_cnt == 0) return_layer_cnt = 0;
}
#define LAYER_PUSH(layer) \
return_layer_cnt++; \
if (return_layer == RETURN_LAYER_NOT_SET) { \
return_layer = get_highest_layer(layer_state); \
} \
layer_move(layer);
#define LAYER_RESTORE() \
if (return_layer_cnt > 0) { \
return_layer_cnt--; \
if (return_layer_cnt == 0) { \
layer_move(return_layer); \
return_layer = RETURN_LAYER_NOT_SET; \
} \
}
/* ************************************* *
* CORE LOGIC IMPLEMENTATION *
* ************************************* */
smtd_state smtd_active_states[10] = {EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE,
EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE};
uint8_t smtd_active_states_size = 0;
#define DO_ACTION_TAP(state) \
uint8_t current_mods = get_mods(); \
if ( \
smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_MODS_RECALL) \
&& state->modes_before_touch != current_mods \
) { \
set_mods(state->modes_before_touch); \
send_keyboard_report(); \
\
SMTD_SIMULTANEOUS_PRESSES_DELAY \
SMTD_ACTION(SMTD_ACTION_TAP, state) \
uint8_t mods_diff = get_mods() ^ state->modes_before_touch; \
\
SMTD_SIMULTANEOUS_PRESSES_DELAY \
set_mods(current_mods ^ mods_diff); \
del_mods(state->modes_with_touch); \
send_keyboard_report(); \
\
state->modes_before_touch = 0; \
state->modes_with_touch = 0; \
} else { \
SMTD_ACTION(SMTD_ACTION_TAP, state) \
}
void smtd_press_following_key(smtd_state *state, bool release) {
state->freeze = true;
keyevent_t event_press = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, true);
keyrecord_t record_press = {.event = event_press};
#ifdef SMTD_DEBUG_ENABLED
if (release) {
printf("FOLLOWING_TAP(%s) by %s in %s\n", keycode_to_string(state->following_keycode),
keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage));
} else {
printf("FOLLOWING_PRESS(%s) by %s in %s\n", keycode_to_string(state->following_keycode),
keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage));
}
#endif
process_record(&record_press);
if (release) {
keyevent_t event_release = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, false);
keyrecord_t record_release = {.event = event_release};
SMTD_SIMULTANEOUS_PRESSES_DELAY
process_record(&record_release);
}
state->freeze = false;
}
void smtd_next_stage(smtd_state *state, smtd_stage next_stage);
uint32_t timeout_reset_seq(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
state->sequence_len = 0;
return 0;
}
uint32_t timeout_touch(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
smtd_next_stage(state, SMTD_STAGE_HOLD);
return 0;
}
uint32_t timeout_sequence(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
smtd_next_stage(state, SMTD_STAGE_NONE);
return 0;
}
uint32_t timeout_following_touch(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
smtd_next_stage(state, SMTD_STAGE_HOLD);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
return 0;
}
uint32_t timeout_release(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
DO_ACTION_TAP(state);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
smtd_next_stage(state, SMTD_STAGE_NONE);
return 0;
}
void smtd_next_stage(smtd_state *state, smtd_stage next_stage) {
#ifdef SMTD_DEBUG_ENABLED
printf("STAGE by %s, %s -> %s\n", keycode_to_string(state->macro_keycode),
smtd_stage_to_string(state->stage),smtd_stage_to_string(next_stage));
#endif
deferred_token prev_token = state->timeout;
state->timeout = INVALID_DEFERRED_TOKEN;
state->stage = next_stage;
switch (state->stage) {
case SMTD_STAGE_NONE:
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
if (&smtd_active_states[i] != state) continue;
for (uint8_t j = i; j < smtd_active_states_size - 1; j++) {
smtd_active_states[j].macro_keycode = smtd_active_states[j + 1].macro_keycode;
smtd_active_states[j].modes_before_touch = smtd_active_states[j + 1].modes_before_touch;
smtd_active_states[j].modes_with_touch = smtd_active_states[j + 1].modes_with_touch;
smtd_active_states[j].sequence_len = smtd_active_states[j + 1].sequence_len;
smtd_active_states[j].following_key = smtd_active_states[j + 1].following_key;
smtd_active_states[j].following_keycode = smtd_active_states[j + 1].following_keycode;
smtd_active_states[j].timeout = smtd_active_states[j + 1].timeout;
smtd_active_states[j].stage = smtd_active_states[j + 1].stage;
smtd_active_states[j].freeze = smtd_active_states[j + 1].freeze;
}
smtd_active_states_size--;
smtd_state *last_state = &smtd_active_states[smtd_active_states_size];
last_state->macro_keycode = 0;
last_state->modes_before_touch = 0;
last_state->modes_with_touch = 0;
last_state->sequence_len = 0;
last_state->following_key = MAKE_KEYPOS(0, 0);
last_state->following_keycode = 0;
last_state->timeout = INVALID_DEFERRED_TOKEN;
last_state->stage = SMTD_STAGE_NONE;
last_state->freeze = false;
break;
}
break;
case SMTD_STAGE_TOUCH:
state->modes_before_touch = get_mods();
SMTD_ACTION(SMTD_ACTION_TOUCH, state)
state->modes_with_touch = get_mods() & ~state->modes_before_touch;
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_TAP),
timeout_touch, state);
break;
case SMTD_STAGE_SEQUENCE:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_SEQUENCE),
timeout_sequence, state);
break;
case SMTD_STAGE_HOLD:
SMTD_ACTION(SMTD_ACTION_HOLD, state)
break;
case SMTD_STAGE_FOLLOWING_TOUCH:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_FOLLOWING_TAP),
timeout_following_touch, state);
break;
case SMTD_STAGE_RELEASE:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_RELEASE),
timeout_release, state);
break;
}
// need to cancel after creating new timeout. There is a bug in QMK scheduling
cancel_deferred_exec(prev_token);
}
bool process_smtd_state(uint16_t keycode, keyrecord_t *record, smtd_state *state) {
if (state->freeze) {
return true;
}
switch (state->stage) {
case SMTD_STAGE_NONE:
if (keycode == state->macro_keycode && record->event.pressed) {
smtd_next_stage(state, SMTD_STAGE_TOUCH);
return false;
}
return true;
case SMTD_STAGE_TOUCH:
if (keycode == state->macro_keycode && !record->event.pressed) {
smtd_next_stage(state, SMTD_STAGE_SEQUENCE);
if (!smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
return false;
}
if (keycode != state->macro_keycode && record->event.pressed) {
state->following_key = record->event.key;
state->following_keycode = keycode;
smtd_next_stage(state, SMTD_STAGE_FOLLOWING_TOUCH);
return false;
}
return true;
case SMTD_STAGE_SEQUENCE:
if (keycode == state->macro_keycode && record->event.pressed) {
state->sequence_len++;
smtd_next_stage(state, SMTD_STAGE_TOUCH);
return false;
}
if (record->event.pressed) {
if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
smtd_next_stage(state, SMTD_STAGE_NONE);
return true;
}
return true;
case SMTD_STAGE_FOLLOWING_TOUCH:
// At this stage, we have already pressed the macro key and the following key
// none of them is assumed to be held yet
if (keycode == state->macro_keycode && !record->event.pressed) {
// Macro key is released, moving to the next stage
smtd_next_stage(state, SMTD_STAGE_RELEASE);
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& !record->event.pressed
) {
// Following key is released. Now we definitely know that macro key is held
// we need to execute hold the macro key and execute hold the following key
// and then press move to next stage
smtd_next_stage(state, SMTD_STAGE_HOLD);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, true);
return false;
}
if (
keycode != state->macro_keycode
&& !(state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& record->event.pressed
) {
// so, now we have 3rd key pressed
// we assume this to be hold macro key, hold following key and press the 3rd key
// need to put first key state into HOLD stage
smtd_next_stage(state, SMTD_STAGE_HOLD);
// then press and hold (without releasing) the following key
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
// then rerun the 3rd key press
// since we have just started hold stage, we need to simulate the press of the 3rd key again
// because by holding first two keys we might have changed a layer, so current keycode might be not actual
// if we don't do this, we might continue processing the wrong key
SMTD_SIMULTANEOUS_PRESSES_DELAY
state->freeze = true;
keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true);
keyrecord_t record_press = {.event = event_press};
process_record(&record_press);
state->freeze = false;
// we have processed the 3rd key, so we intentionally return false to stop further processing
return false;
}
return true;
case SMTD_STAGE_HOLD:
if (keycode == state->macro_keycode && !record->event.pressed) {
SMTD_ACTION(SMTD_ACTION_RELEASE, state)
smtd_next_stage(state, SMTD_STAGE_NONE);
return false;
}
return true;
case SMTD_STAGE_RELEASE:
// At this stage we have just released the macro key and still holding the following key
if (keycode == state->macro_keycode && record->event.pressed) {
DO_ACTION_TAP(state);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
//todo need to go to NONE stage and from NONE jump to TOUCH stage
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_next_stage(state, SMTD_STAGE_TOUCH);
state->sequence_len = 0;
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& !record->event.pressed
) {
// Following key is released. Now we definitely know that macro key is held
// we need to execute hold the macro key and execute tap the following key
// then close the state
SMTD_ACTION(SMTD_ACTION_HOLD, state)
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, true);
SMTD_SIMULTANEOUS_PRESSES_DELAY
SMTD_ACTION(SMTD_ACTION_RELEASE, state)
smtd_next_stage(state, SMTD_STAGE_NONE);
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row != record->event.key.row ||
state->following_key.col != record->event.key.col)
&& record->event.pressed
) {
// at this point we have already released the macro key and still holding the following key
// and we get 3rd key pressed
// we assume this to be tap macro key, press (w/o release) following key and press (w/o release) the 3rd key
// so we need to tap the macro key first
DO_ACTION_TAP(state)
// then press and hold (without releasing) the following key
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
// release current state, because the first key is already processed
smtd_next_stage(state, SMTD_STAGE_NONE);
// then rerun the 3rd key press
// since we have just press following state, we need to simulate the press of the 3rd key again
// because by pressing second key we might have changed a layer, so current keycode might be not actual
// if we don't do this, we might continue processing the wrong key
SMTD_SIMULTANEOUS_PRESSES_DELAY
// we also don't need to freeze the state here, because we are already put in NONE stage
keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true);
keyrecord_t record_press = {.event = event_press};
process_record(&record_press);
// we have processed the 3rd key, so we intentionally return false to stop further processing
return false;
}
return true;
}
return true;
}
/* ************************************* *
* ENTRY POINT IMPLEMENTATION *
* ************************************* */
bool process_smtd(uint16_t keycode, keyrecord_t *record) {
#ifdef SMTD_DEBUG_ENABLED
printf("\n>> GOT KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
// check if any active state may process an event
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
smtd_state *state = &smtd_active_states[i];
if (!process_smtd_state(keycode, record, state)) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< HANDLE KEY %s %s by %s\n", keycode_to_string(keycode),
record->event.pressed ? "PRESSED" : "RELEASED", keycode_to_string(state->macro_keycode));
#endif
return false;
}
}
// may be start a new state? A key must be just pressed
if (!record->event.pressed) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
// check if the key is a macro key
if (keycode <= SMTD_KEYCODES_BEGIN || SMTD_KEYCODES_END <= keycode) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
// check if the key is already handled
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
if (smtd_active_states[i].macro_keycode == keycode) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< ALREADY HANDELED KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
}
// create a new state and process the event
smtd_state *state = &smtd_active_states[smtd_active_states_size];
state->macro_keycode = keycode;
smtd_active_states_size++;
#ifdef SMTD_DEBUG_ENABLED
printf("<< CREATE STATE %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return process_smtd_state(keycode, record, state);
}
/* ************************************* *
* CUSTOMIZATION MACROS *
* ************************************* */
#ifdef CAPS_WORD_ENABLE
#define SMTD_TAP_16(use_cl, key) tap_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#define SMTD_REGISTER_16(use_cl, key) register_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#else
#define SMTD_TAP_16(use_cl, key) tap_code16(key)
#define SMTD_REGISTER_16(use_cl, key) register_code16(key)
#define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(key)
#endif
#define SMTD_GET_MACRO(_1, _2, _3, _4, _5, NAME, ...) NAME
#define SMTD_MT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MT5, SMTD_MT4, SMTD_MT3)(__VA_ARGS__)
#define SMTD_MTE(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MTE5, SMTD_MTE4, SMTD_MTE3)(__VA_ARGS__)
#define SMTD_LT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_LT5, SMTD_LT4, SMTD_LT3)(__VA_ARGS__)
#define SMTD_MT3(macro_key, tap_key, mod) SMTD_MT4(macro_key, tap_key, mod, 1000)
#define SMTD_MTE3(macro_key, tap_key, mod) SMTD_MTE4(macro_key, tap_key, mod, 1000)
#define SMTD_LT3(macro_key, tap_key, layer) SMTD_LT4(macro_key, tap_key, layer, 1000)
#define SMTD_MT4(macro_key, tap_key, mod, threshold) SMTD_MT5(macro_key, tap_key, mod, threshold, true)
#define SMTD_MTE4(macro_key, tap_key, mod, threshold) SMTD_MTE5(macro_key, tap_key, mod, threshold, true)
#define SMTD_LT4(macro_key, tap_key, layer, threshold) SMTD_LT5(macro_key, tap_key, layer, threshold, true)
#define SMTD_MT5(macro_key, tap_key, mod, threshold, use_cl) \
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
break; \
case SMTD_ACTION_TAP: \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (tap_count < threshold) { \
register_mods(MOD_BIT(mod)); \
} else { \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
unregister_mods(MOD_BIT(mod)); \
} else { \
SMTD_UNREGISTER_16(use_cl, tap_key); \
send_keyboard_report(); \
} \
break; \
} \
break; \
}
#define SMTD_MTE5(macro_key, tap_key, mod, threshold, use_cl) \
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
register_mods(MOD_BIT(mod)); \
break; \
case SMTD_ACTION_TAP: \
unregister_mods(MOD_BIT(mod)); \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (!(tap_count < threshold)) { \
unregister_mods(MOD_BIT(mod)); \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
unregister_mods(MOD_BIT(mod)); \
send_keyboard_report(); \
} else { \
SMTD_UNREGISTER_16(use_cl, tap_key); \
} \
break; \
} \
break; \
}
#define SMTD_LT5(macro_key, tap_key, layer, threshold, use_cl)\
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
break; \
case SMTD_ACTION_TAP: \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (tap_count < threshold) { \
LAYER_PUSH(layer); \
} else { \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
LAYER_RESTORE(); \
} \
SMTD_UNREGISTER_16(use_cl, tap_key); \
break; \
} \
break; \
}