87 lines
2.2 KiB
C
87 lines
2.2 KiB
C
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/* Copyright 2022 Christoph Cullmann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//
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// improve home row modifiers via achoridion
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//
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// settings for home row modifiers
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// details see https://precondition.github.io/home-row-mods
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// bit lower the default from 200
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#define TAPPING_TERM 180
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// Prevent normal rollover on alphas from accidentally triggering mods.
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#define IGNORE_MOD_TAP_INTERRUPT
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// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
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#define TAPPING_FORCE_HOLD
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// try to be more permissive with holds, allows to trigger modifiers faster
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// achordion will avoid the worst
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#define PERMISSIVE_HOLD
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//
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// audio configuration
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//
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// fix startup sound
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#define AUDIO_INIT_DELAY
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// normal startup sound
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// no music mode used
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#define NO_MUSIC_MODE
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//
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// underglow configuration
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//
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// no lights if we sleep
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#define RGBLIGHT_SLEEP
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// more modes for lights
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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// we want to have different backlight per layers
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#define RGBLIGHT_LAYERS
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//
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// remove some features we don't need
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//
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// not more than 8 layers
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#define LAYER_STATE_8BIT
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// we don't need locking
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#undef LOCKING_SUPPORT_ENABLE
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#undef LOCKING_RESYNC_ENABLE
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// we don't use one shot keys
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#define NO_ACTION_ONESHOT
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