close keymap for ferris

This commit is contained in:
Christoph Cullmann 2022-11-08 19:24:51 +01:00
parent c15cfdcaa0
commit 0bf3a40802
5 changed files with 674 additions and 0 deletions

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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file achordion.c
* @brief Achordion implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/achordion>
*/
#include "achordion.h"
// Copy of the `record` and `keycode` args for the current active tap-hold key.
static keyrecord_t tap_hold_record;
static uint16_t tap_hold_keycode = KC_NO;
// Timeout timer. When it expires, the key is considered held.
static uint16_t hold_timer = 0;
// Eagerly applied mods, if any.
static uint8_t eager_mods = 0;
// Achordion's current state.
enum {
// A tap-hold key is pressed, but hasn't yet been settled as tapped or held.
STATE_UNSETTLED,
// Achordion is inactive.
STATE_RELEASED,
// Active tap-hold key has been settled as tapped.
STATE_TAPPING,
// Active tap-hold key has been settled as held.
STATE_HOLDING,
// This state is set while calling `process_record()`, which will recursively
// call `process_achordion()`. This state is checked so that we don't process
// events generated by Achordion and potentially create an infinite loop.
STATE_RECURSING,
};
static uint8_t achordion_state = STATE_RELEASED;
// Calls `process_record()` with state set to RECURSING.
static void recursively_process_record(keyrecord_t* record, uint8_t state) {
achordion_state = STATE_RECURSING;
process_record(record);
achordion_state = state;
}
// Clears eagerly-applied mods.
static void clear_eager_mods(void) {
unregister_mods(eager_mods);
eager_mods = 0;
}
// Sends hold press event and settles the active tap-hold key as held.
static void settle_as_hold(void) {
clear_eager_mods();
// Create hold press event.
recursively_process_record(&tap_hold_record, STATE_HOLDING);
}
bool process_achordion(uint16_t keycode, keyrecord_t* record) {
// Don't process events that Achordion generated.
if (achordion_state == STATE_RECURSING) {
return true;
}
// Determine whether the current event is for a mod-tap or layer-tap key.
const bool is_mt = QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX;
const bool is_tap_hold =
is_mt || (QK_LAYER_TAP <= keycode && keycode <= QK_LAYER_TAP_MAX);
// Check key position to avoid acting on combos.
const bool is_physical_pos =
(record->event.key.row < 254 && record->event.key.col < 254);
if (achordion_state == STATE_RELEASED) {
if (is_tap_hold && record->tap.count == 0 && record->event.pressed &&
is_physical_pos) {
// A tap-hold key is pressed and considered by QMK as "held".
const uint16_t timeout = achordion_timeout(keycode);
if (timeout > 0) {
achordion_state = STATE_UNSETTLED;
// Save info about this key.
tap_hold_keycode = keycode;
tap_hold_record = *record;
hold_timer = record->event.time + timeout;
if (is_mt) { // Apply mods immediately if they are "eager."
uint8_t mod = (tap_hold_keycode >> 8) & 0x1f;
if (achordion_eager_mod(mod)) {
eager_mods = ((mod & 0x10) == 0) ? mod : (mod << 4);
register_mods(eager_mods);
}
}
dprintf("Achordion: Key 0x%04X pressed.%s\n", keycode,
eager_mods ? " Set eager mods." : "");
return false; // Skip default handling.
}
}
return true; // Otherwise, continue with default handling.
}
if (keycode == tap_hold_keycode && !record->event.pressed) {
// The active tap-hold key is being released.
if (achordion_state == STATE_HOLDING) {
dprintln("Achordion: Key released. Plumbing hold release.");
tap_hold_record.event.pressed = false;
// Plumb hold release event.
recursively_process_record(&tap_hold_record, STATE_RELEASED);
} else {
dprintf("Achordion: Key released.%s\n",
eager_mods ? " Clearing eager mods." : "");
if (is_mt) {
clear_eager_mods();
}
}
achordion_state = STATE_RELEASED;
return false;
}
if (achordion_state == STATE_UNSETTLED && record->event.pressed) {
// Press event occurred on a key other than the active tap-hold key.
// If the other key is *also* a tap-hold key and considered by QMK to be
// held, then we settle the active key as held. This way, things like
// chording multiple home row modifiers will work, but let's our logic
// consider simply a single tap-hold key as "active" at a time.
//
// Otherwise, we call `achordion_chord()` to determine whether to settle the
// tap-hold key as tapped vs. held. We implement the tap or hold by plumbing
// events back into the handling pipeline so that QMK features and other
// user code can see them. This is done by calling `process_record()`, which
// in turn calls most handlers including `process_record_user()`.
if (!is_physical_pos || (is_tap_hold && record->tap.count == 0) ||
achordion_chord(tap_hold_keycode, &tap_hold_record, keycode, record)) {
dprintln("Achordion: Plumbing hold press.");
settle_as_hold();
} else {
clear_eager_mods(); // Clear in case eager mods were set.
dprintln("Achordion: Plumbing tap press.");
tap_hold_record.tap.count = 1; // Revise event as a tap.
tap_hold_record.tap.interrupted = true;
// Plumb tap press event.
recursively_process_record(&tap_hold_record, STATE_TAPPING);
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif // TAP_CODE_DELAY > 0
dprintln("Achordion: Plumbing tap release.");
tap_hold_record.event.pressed = false;
// Plumb tap release event.
recursively_process_record(&tap_hold_record, STATE_TAPPING);
}
recursively_process_record(record, achordion_state); // Re-process event.
return false; // Block the original event.
}
return true;
}
void achordion_task(void) {
if (achordion_state == STATE_UNSETTLED &&
timer_expired(timer_read(), hold_timer)) {
dprintln("Achordion: Timeout. Plumbing hold press.");
settle_as_hold(); // Timeout expired, settle the key as held.
}
}
// Returns true if `pos` on the left hand of the keyboard, false if right.
static bool on_left_hand(keypos_t pos) {
#ifdef SPLIT_KEYBOARD
return pos.row < MATRIX_ROWS / 2;
#else
return (MATRIX_COLS > MATRIX_ROWS) ? pos.col < MATRIX_COLS / 2
: pos.row < MATRIX_ROWS / 2;
#endif
}
bool achordion_opposite_hands(const keyrecord_t* tap_hold_record,
const keyrecord_t* other_record) {
return on_left_hand(tap_hold_record->event.key) !=
on_left_hand(other_record->event.key);
}
// By default, use the BILATERAL_COMBINATIONS rule to consider the tap-hold key
// "held" only when it and the other key are on opposite hands.
__attribute__((weak)) bool achordion_chord(uint16_t tap_hold_keycode,
keyrecord_t* tap_hold_record,
uint16_t other_keycode,
keyrecord_t* other_record) {
return achordion_opposite_hands(tap_hold_record, other_record);
}
// By default, the timeout is 1000 ms for all keys.
__attribute__((weak)) uint16_t achordion_timeout(uint16_t tap_hold_keycode) {
return 1000;
}
// By default, hold Shift and Ctrl mods eagerly.
__attribute__((weak)) bool achordion_eager_mod(uint8_t mod) {
switch (mod) {
case MOD_LSFT:
case MOD_RSFT:
case MOD_LCTL:
case MOD_RCTL:
return true;
default:
return false;
}
}

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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file achordion.h
* @brief Achordion: Customizing the tap-hold decision.
*
* Overview
* --------
*
* This library customizes when tap-hold keys are considered held vs. tapped
* based on the next pressed key, like Manna Harbour's Bilateral Combinations or
* ZMK's positional hold. The library works on top of QMK's existing tap-hold
* implementation. You define mod-tap and layer-tap keys as usual and use
* Achordion to fine-tune the behavior.
*
* When QMK settles a tap-hold key as held, Achordion intercepts the event.
* Achordion then revises the event as a tap or passes it along as a hold:
*
* * Chord condition: On the next key press, a customizable `achordion_chord()`
* function is called, which takes the tap-hold key and the next key pressed
* as args. When the function returns true, the tap-hold key is settled as
* held, and otherwise as tapped.
*
* * Timeout: If no other key press occurs within a timeout, the tap-hold key
* is settled as held. This is customizable with `achordion_timeout()`.
*
* Achordion only changes the behavior when QMK considered the key held. It
* changes some would-be holds to taps, but no taps to holds.
*
* @note Some QMK features handle events before the point where Achordion can
* intercept them, particularly: Combos, Key Lock, and Dynamic Macros. It's
* still possible to use these features and Achordion in your keymap, but beware
* they might behave poorly when used simultaneously with tap-hold keys.
*
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/achordion>
*/
#pragma once
#include "quantum.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Handler function for Achordion.
*
* Call this function from `process_record_user()` as
*
* #include "features/achordion.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_achordion(keycode, record)) { return false; }
* // Your macros...
* return true;
* }
*/
bool process_achordion(uint16_t keycode, keyrecord_t* record);
/**
* Matrix task function for Achordion.
*
* Call this function from `matrix_scan_user()` as
*
* void matrix_scan_user(void) {
* achordion_task();
* }
*/
void achordion_task(void);
/**
* Optional callback to customize which key chords are considered "held".
*
* In your keymap.c, define the callback
*
* bool achordion_chord(uint16_t tap_hold_keycode,
* keyrecord_t* tap_hold_record,
* uint16_t other_keycode,
* keyrecord_t* other_record) {
* // Conditions...
* }
*
* This callback is called if while `tap_hold_keycode` is pressed,
* `other_keycode` is pressed. Return true if the tap-hold key should be
* considered held, or false to consider it tapped.
*
* @param tap_hold_keycode Keycode of the tap-hold key.
* @param tap_hold_record keyrecord_t from the tap-hold press event.
* @param other_keycode Keycode of the other key.
* @param other_record keyrecord_t from the other key's press event.
* @return True if the tap-hold key should be considered held.
*/
bool achordion_chord(uint16_t tap_hold_keycode, keyrecord_t* tap_hold_record,
uint16_t other_keycode, keyrecord_t* other_record);
/**
* Optional callback to define a timeout duration per keycode.
*
* In your keymap.c, define the callback
*
* uint16_t achordion_timeout(uint16_t tap_hold_keycode) {
* // ...
* }
*
* The callback determines Achordion's timeout duration for `tap_hold_keycode`
* in units of milliseconds. The timeout be in the range 0 to 32767 ms (upper
* bound is due to 16-bit timer limitations). Use a timeout of 0 to bypass
* Achordion.
*
* @param tap_hold_keycode Keycode of the tap-hold key.
* @return Timeout duration in milliseconds in the range 0 to 32767.
*/
uint16_t achordion_timeout(uint16_t tap_hold_keycode);
/**
* Optional callback defining which mods are "eagerly" applied.
*
* This callback defines which mods are "eagerly" applied while a mod-tap
* key is still being settled. This is helpful to reduce delay particularly when
* using mod-tap keys with an external mouse.
*
* Define this callback in your keymap.c. The default callback is
*
* bool achordion_eager_mod(uint8_t mod) {
* switch (mod) {
* case MOD_LSFT:
* case MOD_RSFT:
* case MOD_LCTL:
* case MOD_RCTL:
* return true; // Eagerly apply Shift and Ctrl mods.
*
* default:
* return false;
* }
* }
*
* @note `mod` should be compared with `MOD_` prefixed codes, not `KC_` codes.
*
* @param mod Modifier `MOD_` code.
* @return True if the modifier should be eagerly applied.
*/
bool achordion_eager_mod(uint8_t mod);
/**
* Returns true if the args come from keys on opposite hands.
*
* @param tap_hold_record keyrecord_t from the tap-hold key's event.
* @param other_record keyrecord_t from the other key's event.
* @return True if the keys are on opposite hands.
*/
bool achordion_opposite_hands(const keyrecord_t* tap_hold_record,
const keyrecord_t* other_record);
#ifdef __cplusplus
}
#endif

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/* Copyright 2022 Christoph Cullmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//
// improve home row modifiers via achoridion
//
// settings for home row modifiers
// details see https://precondition.github.io/home-row-mods
// bit lower the default from 200
#define TAPPING_TERM 180
// Prevent normal rollover on alphas from accidentally triggering mods.
#define IGNORE_MOD_TAP_INTERRUPT
// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
#define TAPPING_FORCE_HOLD
// try to be more permissive with holds, allows to trigger modifiers faster
// achordion will avoid the worst
#define PERMISSIVE_HOLD
//
// audio configuration
//
// fix startup sound
#define AUDIO_INIT_DELAY
// normal startup sound
#define STARTUP_SONG SONG(PLANCK_SOUND)
// no music mode used
#define NO_MUSIC_MODE
//
// underglow configuration
//
// no lights if we sleep
#define RGBLIGHT_SLEEP
// more modes for lights
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
// we want to have different backlight per layers
#define RGBLIGHT_LAYERS
//
// remove some features we don't need
//
// not more than 8 layers
#define LAYER_STATE_8BIT
// we don't need locking
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
// we don't use one shot keys
#define NO_ACTION_ONESHOT

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/* Copyright 2022 Christoph Cullmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//
// improve home row modifiers via achordion
//
#include "achordion.h"
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
if (!process_achordion(keycode, record)) {
return false;
}
return true;
}
void matrix_scan_user(void)
{
achordion_task();
}
static bool planck_bottom_row(keypos_t pos)
{
return pos.row % (MATRIX_ROWS / 2) == 3;
}
// works only for rows 0-2 or 4-6
static bool planck_on_left_hand(keypos_t pos)
{
// planck is like a split keyboard, beside for the last row
return pos.row < MATRIX_ROWS / 2;
}
bool achordion_chord(uint16_t tap_hold_keycode,
keyrecord_t* tap_hold_record,
uint16_t other_keycode,
keyrecord_t* other_record)
{
// last row is special for the planck, just allow there everything
if (planck_bottom_row(tap_hold_record->event.key) || planck_bottom_row(other_record->event.key)) {
return true;
}
// now both keys are in rows 0-2 or 4-6, there we can check the left hand with the simple helper
return planck_on_left_hand(tap_hold_record->event.key) != planck_on_left_hand(other_record->event.key);
}
// layout helper macro, we just use 34 keys
#define LAYOUT_cullmann(\
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\
K30, K31, K32, K33\
)\
LAYOUT_ortho_4x12(\
K00, K01, K02, K03, K04, KC_NO, KC_NO, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, KC_NO, KC_NO, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, KC_NO, KC_NO, K25, K26, K27, K28, K29,\
KC_NO, KC_NO, KC_NO, K30, K31, KC_NO, KC_NO, K32, K33, KC_NO, KC_NO, KC_NO\
)
// our layers, used as index in layers and rgb lights
enum planck_layers {
_QWERTY,
_SYM,
_NUM,
_FN,
_NAV
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_cullmann(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
LT(_NUM, KC_A), LALT_T(KC_S), LCTL_T(KC_D), LSFT_T(KC_F), KC_G, KC_H, RSFT_T(KC_J), RCTL_T(KC_K), LALT_T(KC_L), LT(_NAV, KC_QUOT),
LT(_SYM, KC_Z), RALT_T(KC_X), LGUI_T(KC_C), KC_V, KC_B, KC_N, KC_M, RGUI_T(KC_COMM), RALT_T(KC_DOT), LT(_FN, KC_SLSH),
KC_TAB, KC_SPC, KC_ENT, KC_BSPC
),
[_SYM] = LAYOUT_cullmann(
XXXXXXX, C(KC_X), C(KC_C), C(KC_V), XXXXXXX, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR,
XXXXXXX, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_PLUS, KC_DLR, KC_PERC, KC_CIRC, KC_COLN,
XXXXXXX, KC_RALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_PIPE, KC_EXLM, KC_AT, KC_HASH, KC_TILD,
KC_TAB, KC_SPC, KC_UNDS, KC_RPRN
),
[_NUM] = LAYOUT_cullmann(
XXXXXXX, C(KC_X), C(KC_C), C(KC_V), XXXXXXX, KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC,
XXXXXXX, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_EQL, KC_4, KC_5, KC_6, KC_SCLN,
XXXXXXX, KC_RALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_BSLS, KC_1, KC_2, KC_3, KC_GRV,
KC_TAB, KC_SPC, KC_MINS, KC_0
),
[_FN] = LAYOUT_cullmann(
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_F11, KC_F4, KC_F5, KC_F6, KC_DEL, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, XXXXXXX,
KC_F10, KC_F1, KC_F2, KC_F3, KC_INS, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, XXXXXXX,
KC_TAB, KC_SPC, KC_ESC, KC_BSPC
),
[_NAV] = LAYOUT_cullmann(
XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, XXXXXXX,
KC_TAB, KC_SPC, KC_ESC, KC_BSPC
)
};
/* plwnck rev6 RGB layout:
* ----------------------------------
* | 6 5 4 3 |
* | 0 |
* | 7 8 1 2 |
* ----------------------------------
*/
const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM sym_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_BLUE}
);
const rgblight_segment_t PROGMEM num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_GREEN}
);
const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_RED}
);
const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[_QWERTY] = qwerty_layer,
[_SYM] = sym_layer,
[_NUM] = num_layer,
[_FN] = fn_layer,
[_NAV] = nav_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state)
{
rgblight_set_layer_state(_SYM, layer_state_cmp(state, _SYM));
rgblight_set_layer_state(_NUM, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(_FN, layer_state_cmp(state, _FN));
rgblight_set_layer_state(_NAV, layer_state_cmp(state, _NAV));
return state;
}

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# properly optimize
LTO_ENABLE = yes
# less debugging features
COMMAND_ENABLE = no
CONSOLE_ENABLE = no
# we have some real mouse
MOUSEKEY_ENABLE = no
# more features we not use
SPACE_CADET_ENABLE = no
GRAVE_ESC_ENABLE = no
MUSIC_ENABLE = no
# add achordion to improve home row modifiers
SRC += achordion.c