improve layer lighting
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parent
e4035fde52
commit
188e0b62fb
38
keymap.c
38
keymap.c
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@ -149,39 +149,37 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ----------------------------------
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* ----------------------------------
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*/
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*/
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const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{2, 2, HSV_RED},
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{1, 8, HSV_WHITE}
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{6, 2, HSV_RED}
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);
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const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{3, 4, HSV_GREEN}
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);
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);
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const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{3, 4, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_BLUE}
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{1, 8, HSV_BLUE}
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);
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);
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const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_WHITE},
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{1, 8, HSV_YELLOW}
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{8, 1, HSV_WHITE}
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);
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);
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const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{6, 2, HSV_PURPLE}
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{1, 8, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM cmd_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_RED}
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);
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);
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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[_QWERTY] = game_layer,
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[_QWERTY] = qwerty_layer,
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[_LOWER] = lower_layer,
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[_LOWER] = lower_layer,
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[_RAISE] = raise_layer,
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[_RAISE] = raise_layer,
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[_NAV] = adjust_layer,
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[_NAV] = nav_layer,
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[_CMD] = capslock_layer,
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[_CMD] = cmd_layer,
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[_FN] = numlock_layer
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[_FN] = fn_layer
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);
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);
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void keyboard_post_init_user(void) {
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void keyboard_post_init_user(void) {
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