improve layer lighting

This commit is contained in:
Christoph Cullmann 2022-10-01 18:09:51 +02:00
parent e4035fde52
commit 188e0b62fb

View file

@ -149,39 +149,37 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ----------------------------------
*/
const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_RED},
{6, 2, HSV_RED}
);
const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_GREEN}
const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{3, 4, HSV_BLUE}
);
const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_BLUE}
);
const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_WHITE},
{8, 1, HSV_WHITE}
const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_YELLOW}
);
const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{6, 2, HSV_PURPLE}
const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM cmd_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_GREEN}
);
const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_RED}
);
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[_QWERTY] = game_layer,
[_QWERTY] = qwerty_layer,
[_LOWER] = lower_layer,
[_RAISE] = raise_layer,
[_NAV] = adjust_layer,
[_CMD] = capslock_layer,
[_FN] = numlock_layer
[_NAV] = nav_layer,
[_CMD] = cmd_layer,
[_FN] = fn_layer
);
void keyboard_post_init_user(void) {