improve lighting
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parent
52d304ed3a
commit
368611f2fe
47
keymap.c
47
keymap.c
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@ -95,39 +95,32 @@ bool achordion_chord(uint16_t tap_hold_keycode,
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* ----------------------------------
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* ----------------------------------
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*/
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*/
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const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM white_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_WHITE}
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{1, 8, HSV_WHITE}
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);
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);
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const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM blue_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_BLUE}
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{1, 8, HSV_BLUE}
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);
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);
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const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM green_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_YELLOW}
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);
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const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM cmd_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_GREEN}
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{1, 8, HSV_GREEN}
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);
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);
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const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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const rgblight_segment_t PROGMEM red_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_RED}
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{1, 8, HSV_RED}
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);
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);
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const rgblight_segment_t PROGMEM yellow_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_YELLOW}
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);
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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[BASE] = qwerty_layer,
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white_layer,
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[NAV] = cmd_layer,
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blue_layer,
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[MOUSE] = raise_layer,
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green_layer,
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[MEDIA] = nav_layer,
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red_layer,
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[NUM] = cmd_layer,
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yellow_layer
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[SYM] = fn_layer,
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[FUN] = nav_layer,
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[BUTTON] = raise_layer
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);
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);
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void keyboard_post_init_user(void)
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void keyboard_post_init_user(void)
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@ -138,12 +131,12 @@ void keyboard_post_init_user(void)
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layer_state_t layer_state_set_user(layer_state_t state)
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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{
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rgblight_set_layer_state(NAV, layer_state_cmp(state, NAV));
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rgblight_set_layer_state(0, layer_state_cmp(state, NAV));
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rgblight_set_layer_state(MOUSE, layer_state_cmp(state, MOUSE));
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rgblight_set_layer_state(1, layer_state_cmp(state, NUM));
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rgblight_set_layer_state(MEDIA, layer_state_cmp(state, MEDIA));
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rgblight_set_layer_state(2, layer_state_cmp(state, SYM));
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rgblight_set_layer_state(NUM, layer_state_cmp(state, NUM));
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rgblight_set_layer_state(3, layer_state_cmp(state, FUN));
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rgblight_set_layer_state(SYM, layer_state_cmp(state, SYM));
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rgblight_set_layer_state(4, layer_state_cmp(state, MEDIA));
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rgblight_set_layer_state(FUN, layer_state_cmp(state, FUN));
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rgblight_set_layer_state(4, layer_state_cmp(state, MOUSE));
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rgblight_set_layer_state(BUTTON, layer_state_cmp(state, BUTTON));
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rgblight_set_layer_state(4, layer_state_cmp(state, BUTTON));
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return state;
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return state;
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}
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}
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