ferris sweep has no audio or lighting

This commit is contained in:
Christoph Cullmann 2022-11-08 19:28:16 +01:00
parent 0bf3a40802
commit ab92685a82
2 changed files with 0 additions and 84 deletions

View file

@ -36,41 +36,6 @@
// achordion will avoid the worst // achordion will avoid the worst
#define PERMISSIVE_HOLD #define PERMISSIVE_HOLD
//
// audio configuration
//
// fix startup sound
#define AUDIO_INIT_DELAY
// normal startup sound
#define STARTUP_SONG SONG(PLANCK_SOUND)
// no music mode used
#define NO_MUSIC_MODE
//
// underglow configuration
//
// no lights if we sleep
#define RGBLIGHT_SLEEP
// more modes for lights
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
// we want to have different backlight per layers
#define RGBLIGHT_LAYERS
// //
// remove some features we don't need // remove some features we don't need
// //

View file

@ -124,52 +124,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
/* plwnck rev6 RGB layout:
* ----------------------------------
* | 6 5 4 3 |
* | 0 |
* | 7 8 1 2 |
* ----------------------------------
*/
const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM sym_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_BLUE}
);
const rgblight_segment_t PROGMEM num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_GREEN}
);
const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_RED}
);
const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[_QWERTY] = qwerty_layer,
[_SYM] = sym_layer,
[_NUM] = num_layer,
[_FN] = fn_layer,
[_NAV] = nav_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state)
{
rgblight_set_layer_state(_SYM, layer_state_cmp(state, _SYM));
rgblight_set_layer_state(_NUM, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(_FN, layer_state_cmp(state, _FN));
rgblight_set_layer_state(_NAV, layer_state_cmp(state, _NAV));
return state;
}