ferris sweep has no audio or lighting
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@ -36,41 +36,6 @@
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// achordion will avoid the worst
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#define PERMISSIVE_HOLD
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//
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// audio configuration
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//
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// fix startup sound
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#define AUDIO_INIT_DELAY
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// normal startup sound
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// no music mode used
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#define NO_MUSIC_MODE
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//
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// underglow configuration
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//
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// no lights if we sleep
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#define RGBLIGHT_SLEEP
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// more modes for lights
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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// we want to have different backlight per layers
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#define RGBLIGHT_LAYERS
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//
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// remove some features we don't need
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//
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@ -124,52 +124,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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/* plwnck rev6 RGB layout:
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* ----------------------------------
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* | 6 5 4 3 |
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* | 0 |
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* | 7 8 1 2 |
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* ----------------------------------
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*/
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const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM sym_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_RED}
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);
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const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 8, HSV_WHITE}
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);
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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[_QWERTY] = qwerty_layer,
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[_SYM] = sym_layer,
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[_NUM] = num_layer,
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[_FN] = fn_layer,
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[_NAV] = nav_layer
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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layer_state_t layer_state_set_user(layer_state_t state)
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{
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rgblight_set_layer_state(_SYM, layer_state_cmp(state, _SYM));
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rgblight_set_layer_state(_NUM, layer_state_cmp(state, _NUM));
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rgblight_set_layer_state(_FN, layer_state_cmp(state, _FN));
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rgblight_set_layer_state(_NAV, layer_state_cmp(state, _NAV));
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return state;
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}
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