Revert "try sm_td"

This reverts commit 089ceae1f7.

doesn't work for me, random stuff happens, t not triggers at all
This commit is contained in:
Christoph Cullmann 2024-09-15 16:41:39 +02:00
parent 089ceae1f7
commit ee341d225b
No known key found for this signature in database
8 changed files with 612 additions and 880 deletions

368
common/achordion.c Normal file
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// Copyright 2022-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file achordion.c
* @brief Achordion implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/achordion>
*/
#include "achordion.h"
#if !defined(IS_QK_MOD_TAP)
// Attempt to detect out-of-date QMK installation, which would fail with
// implicit-function-declaration errors in the code below.
#error "achordion: QMK version is too old to build. Please update QMK."
#else
// Copy of the `record` and `keycode` args for the current active tap-hold key.
static keyrecord_t tap_hold_record;
static uint16_t tap_hold_keycode = KC_NO;
// Timeout timer. When it expires, the key is considered held.
static uint16_t hold_timer = 0;
// Eagerly applied mods, if any.
static uint8_t eager_mods = 0;
// Flag to determine whether another key is pressed within the timeout.
static bool pressed_another_key_before_release = false;
#ifdef ACHORDION_STREAK
// Timer for typing streak
static uint16_t streak_timer = 0;
#else
// When disabled, is_streak is never true
#define is_streak false
#endif
// Achordion's current state.
enum {
// A tap-hold key is pressed, but hasn't yet been settled as tapped or held.
STATE_UNSETTLED,
// Achordion is inactive.
STATE_RELEASED,
// Active tap-hold key has been settled as tapped.
STATE_TAPPING,
// Active tap-hold key has been settled as held.
STATE_HOLDING,
// This state is set while calling `process_record()`, which will recursively
// call `process_achordion()`. This state is checked so that we don't process
// events generated by Achordion and potentially create an infinite loop.
STATE_RECURSING,
};
static uint8_t achordion_state = STATE_RELEASED;
#ifdef ACHORDION_STREAK
static void update_streak_timer(uint16_t keycode, keyrecord_t* record) {
if (achordion_streak_continue(keycode)) {
// We use 0 to represent an unset timer, so `| 1` to force a nonzero value.
streak_timer = record->event.time | 1;
} else {
streak_timer = 0;
}
}
#endif
// Calls `process_record()` with state set to RECURSING.
static void recursively_process_record(keyrecord_t* record, uint8_t state) {
achordion_state = STATE_RECURSING;
#if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
int8_t mouse_key_tracker = get_auto_mouse_key_tracker();
#endif
process_record(record);
#if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
set_auto_mouse_key_tracker(mouse_key_tracker);
#endif
achordion_state = state;
}
// Sends hold press event and settles the active tap-hold key as held.
static void settle_as_hold(void) {
if (eager_mods) {
// If eager mods are being applied, nothing needs to be done besides
// updating the state.
achordion_state = STATE_HOLDING;
} else {
// Create hold press event.
recursively_process_record(&tap_hold_record, STATE_HOLDING);
}
}
// Sends tap press and release and settles the active tap-hold key as tapped.
static void settle_as_tap(void) {
if (eager_mods) { // Clear eager mods if set.
#ifdef DUMMY_MOD_NEUTRALIZER_KEYCODE
neutralize_flashing_modifiers(get_mods());
#endif // DUMMY_MOD_NEUTRALIZER_KEYCODE
unregister_mods(eager_mods);
eager_mods = 0;
}
dprintln("Achordion: Plumbing tap press.");
tap_hold_record.tap.count = 1; // Revise event as a tap.
tap_hold_record.tap.interrupted = true;
// Plumb tap press event.
recursively_process_record(&tap_hold_record, STATE_TAPPING);
send_keyboard_report();
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif // TAP_CODE_DELAY > 0
dprintln("Achordion: Plumbing tap release.");
tap_hold_record.event.pressed = false;
// Plumb tap release event.
recursively_process_record(&tap_hold_record, STATE_TAPPING);
}
bool process_achordion(uint16_t keycode, keyrecord_t* record) {
// Don't process events that Achordion generated.
if (achordion_state == STATE_RECURSING) {
return true;
}
// Determine whether the current event is for a mod-tap or layer-tap key.
const bool is_mt = IS_QK_MOD_TAP(keycode);
const bool is_tap_hold = is_mt || IS_QK_LAYER_TAP(keycode);
// Check that this is a normal key event, don't act on combos.
const bool is_key_event = IS_KEYEVENT(record->event);
// Event while no tap-hold key is active.
if (achordion_state == STATE_RELEASED) {
if (is_tap_hold && record->tap.count == 0 && record->event.pressed &&
is_key_event) {
// A tap-hold key is pressed and considered by QMK as "held".
const uint16_t timeout = achordion_timeout(keycode);
if (timeout > 0) {
achordion_state = STATE_UNSETTLED;
// Save info about this key.
tap_hold_keycode = keycode;
tap_hold_record = *record;
hold_timer = record->event.time + timeout;
pressed_another_key_before_release = false;
eager_mods = 0;
if (is_mt) { // Apply mods immediately if they are "eager."
const uint8_t mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
if (achordion_eager_mod(mod)) {
eager_mods = ((mod & 0x10) == 0) ? mod : (mod << 4);
register_mods(eager_mods);
}
}
dprintf("Achordion: Key 0x%04X pressed.%s\n", keycode,
eager_mods ? " Set eager mods." : "");
return false; // Skip default handling.
}
}
#ifdef ACHORDION_STREAK
update_streak_timer(keycode, record);
#endif
return true; // Otherwise, continue with default handling.
} else if (record->event.pressed && tap_hold_keycode != keycode) {
// Track whether another key was pressed while using a tap-hold key.
pressed_another_key_before_release = true;
}
// Release of the active tap-hold key.
if (keycode == tap_hold_keycode && !record->event.pressed) {
if (eager_mods) {
dprintln("Achordion: Key released. Clearing eager mods.");
// If Retro Tapping and no other key was pressed, settle as tapped.
#if defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY)
if (!pressed_another_key_before_release
#ifdef RETRO_TAPPING_PER_KEY
&& get_retro_tapping(tap_hold_keycode, &tap_hold_record)
#endif // RETREO_TAPPING_PER_KEY
) {
settle_as_tap();
}
#endif // defined(RETRO_TAPPING) || defined(RETRO_TAPPING_PER_KEY)
unregister_mods(eager_mods);
} else if (achordion_state == STATE_HOLDING) {
dprintln("Achordion: Key released. Plumbing hold release.");
tap_hold_record.event.pressed = false;
// Plumb hold release event.
recursively_process_record(&tap_hold_record, STATE_RELEASED);
} else if (!pressed_another_key_before_release) {
// No other key was pressed between the press and release of the tap-hold
// key, plumb a hold press and then a release.
dprintln("Achordion: Key released. Plumbing hold press and release.");
recursively_process_record(&tap_hold_record, STATE_HOLDING);
tap_hold_record.event.pressed = false;
recursively_process_record(&tap_hold_record, STATE_RELEASED);
} else {
dprintln("Achordion: Key released.");
}
achordion_state = STATE_RELEASED;
tap_hold_keycode = KC_NO;
return false;
}
if (achordion_state == STATE_UNSETTLED && record->event.pressed) {
#ifdef ACHORDION_STREAK
const uint16_t s_timeout =
achordion_streak_chord_timeout(tap_hold_keycode, keycode);
const bool is_streak =
streak_timer && s_timeout &&
!timer_expired(record->event.time, (streak_timer + s_timeout));
#endif
// Press event occurred on a key other than the active tap-hold key.
// If the other key is *also* a tap-hold key and considered by QMK to be
// held, then we settle the active key as held. This way, things like
// chording multiple home row modifiers will work, but let's our logic
// consider simply a single tap-hold key as "active" at a time.
//
// Otherwise, we call `achordion_chord()` to determine whether to settle the
// tap-hold key as tapped vs. held. We implement the tap or hold by plumbing
// events back into the handling pipeline so that QMK features and other
// user code can see them. This is done by calling `process_record()`, which
// in turn calls most handlers including `process_record_user()`.
if (!is_streak &&
(!is_key_event || (is_tap_hold && record->tap.count == 0) ||
achordion_chord(tap_hold_keycode, &tap_hold_record, keycode,
record))) {
dprintln("Achordion: Plumbing hold press.");
settle_as_hold();
#ifdef REPEAT_KEY_ENABLE
// Edge case involving LT + Repeat Key: in a sequence of "LT down, other
// down" where "other" is on the other layer in the same position as
// Repeat or Alternate Repeat, the repeated keycode is set instead of the
// the one on the switched-to layer. Here we correct that.
if (get_repeat_key_count() != 0 && IS_QK_LAYER_TAP(tap_hold_keycode)) {
record->keycode = KC_NO; // Forget the repeated keycode.
clear_weak_mods();
}
#endif // REPEAT_KEY_ENABLE
} else {
settle_as_tap();
#ifdef ACHORDION_STREAK
update_streak_timer(keycode, record);
if (is_streak && is_key_event && is_tap_hold && record->tap.count == 0) {
// If we are in a streak and resolved the current tap-hold key as a tap
// consider the next tap-hold key as active to be resolved next.
update_streak_timer(tap_hold_keycode, &tap_hold_record);
const uint16_t timeout = achordion_timeout(keycode);
tap_hold_keycode = keycode;
tap_hold_record = *record;
hold_timer = record->event.time + timeout;
achordion_state = STATE_UNSETTLED;
pressed_another_key_before_release = false;
return false;
}
#endif
}
recursively_process_record(record, achordion_state); // Re-process event.
return false; // Block the original event.
}
#ifdef ACHORDION_STREAK
// update idle timer on regular keys event
update_streak_timer(keycode, record);
#endif
return true;
}
void achordion_task(void) {
if (achordion_state == STATE_UNSETTLED &&
timer_expired(timer_read(), hold_timer)) {
dprintln("Achordion: Timeout. Plumbing hold press.");
settle_as_hold(); // Timeout expired, settle the key as held.
}
#ifdef ACHORDION_STREAK
#define MAX_STREAK_TIMEOUT 800
if (streak_timer &&
timer_expired(timer_read(), (streak_timer + MAX_STREAK_TIMEOUT))) {
streak_timer = 0; // Expired.
}
#endif
}
// Returns true if `pos` on the left hand of the keyboard, false if right.
static bool on_left_hand(keypos_t pos) {
#ifdef SPLIT_KEYBOARD
return pos.row < MATRIX_ROWS / 2;
#else
return (MATRIX_COLS > MATRIX_ROWS) ? pos.col < MATRIX_COLS / 2
: pos.row < MATRIX_ROWS / 2;
#endif
}
bool achordion_opposite_hands(const keyrecord_t* tap_hold_record,
const keyrecord_t* other_record) {
return on_left_hand(tap_hold_record->event.key) !=
on_left_hand(other_record->event.key);
}
// By default, use the BILATERAL_COMBINATIONS rule to consider the tap-hold key
// "held" only when it and the other key are on opposite hands.
__attribute__((weak)) bool achordion_chord(uint16_t tap_hold_keycode,
keyrecord_t* tap_hold_record,
uint16_t other_keycode,
keyrecord_t* other_record) {
return achordion_opposite_hands(tap_hold_record, other_record);
}
// By default, the timeout is 1000 ms for all keys.
__attribute__((weak)) uint16_t achordion_timeout(uint16_t tap_hold_keycode) {
return 1000;
}
// By default, Shift and Ctrl mods are eager, and Alt and GUI are not.
__attribute__((weak)) bool achordion_eager_mod(uint8_t mod) {
return (mod & (MOD_LALT | MOD_LGUI)) == 0;
}
#ifdef ACHORDION_STREAK
__attribute__((weak)) bool achordion_streak_continue(uint16_t keycode) {
// If any mods other than shift or AltGr are held, don't continue the streak
if (get_mods() & (MOD_MASK_CG | MOD_BIT_LALT)) return false;
// This function doesn't get called for holds, so convert to tap version of
// keycodes
if (IS_QK_MOD_TAP(keycode)) keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode);
if (IS_QK_LAYER_TAP(keycode)) keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode);
// Regular letters and punctuation continue the streak.
if (keycode >= KC_A && keycode <= KC_Z) return true;
switch (keycode) {
case KC_DOT:
case KC_COMMA:
case KC_QUOTE:
case KC_SPACE:
return true;
}
// All other keys end the streak
return false;
}
__attribute__((weak)) uint16_t achordion_streak_chord_timeout(
uint16_t tap_hold_keycode, uint16_t next_keycode) {
return achordion_streak_timeout(tap_hold_keycode);
}
__attribute__((weak)) uint16_t
achordion_streak_timeout(uint16_t tap_hold_keycode) {
return 200;
}
#endif
#endif // version check

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// Copyright 2022-2024 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file achordion.h
* @brief Achordion: Customizing the tap-hold decision.
*
* Overview
* --------
*
* This library customizes when tap-hold keys are considered held vs. tapped
* based on the next pressed key, like Manna Harbour's Bilateral Combinations or
* ZMK's positional hold. The library works on top of QMK's existing tap-hold
* implementation. You define mod-tap and layer-tap keys as usual and use
* Achordion to fine-tune the behavior.
*
* When QMK settles a tap-hold key as held, Achordion intercepts the event.
* Achordion then revises the event as a tap or passes it along as a hold:
*
* * Chord condition: On the next key press, a customizable `achordion_chord()`
* function is called, which takes the tap-hold key and the next key pressed
* as args. When the function returns true, the tap-hold key is settled as
* held, and otherwise as tapped.
*
* * Timeout: If no other key press occurs within a timeout, the tap-hold key
* is settled as held. This is customizable with `achordion_timeout()`.
*
* Achordion only changes the behavior when QMK considered the key held. It
* changes some would-be holds to taps, but no taps to holds.
*
* @note Some QMK features handle events before the point where Achordion can
* intercept them, particularly: Combos, Key Lock, and Dynamic Macros. It's
* still possible to use these features and Achordion in your keymap, but beware
* they might behave poorly when used simultaneously with tap-hold keys.
*
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/achordion>
*/
#pragma once
#include "quantum.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Handler function for Achordion.
*
* Call this function from `process_record_user()` as
*
* #include "features/achordion.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_achordion(keycode, record)) { return false; }
* // Your macros...
* return true;
* }
*/
bool process_achordion(uint16_t keycode, keyrecord_t* record);
/**
* Matrix task function for Achordion.
*
* Call this function from `matrix_scan_user()` as
*
* void matrix_scan_user(void) {
* achordion_task();
* }
*/
void achordion_task(void);
/**
* Optional callback to customize which key chords are considered "held".
*
* In your keymap.c, define the callback
*
* bool achordion_chord(uint16_t tap_hold_keycode,
* keyrecord_t* tap_hold_record,
* uint16_t other_keycode,
* keyrecord_t* other_record) {
* // Conditions...
* }
*
* This callback is called if while `tap_hold_keycode` is pressed,
* `other_keycode` is pressed. Return true if the tap-hold key should be
* considered held, or false to consider it tapped.
*
* @param tap_hold_keycode Keycode of the tap-hold key.
* @param tap_hold_record keyrecord_t from the tap-hold press event.
* @param other_keycode Keycode of the other key.
* @param other_record keyrecord_t from the other key's press event.
* @return True if the tap-hold key should be considered held.
*/
bool achordion_chord(uint16_t tap_hold_keycode, keyrecord_t* tap_hold_record,
uint16_t other_keycode, keyrecord_t* other_record);
/**
* Optional callback to define a timeout duration per keycode.
*
* In your keymap.c, define the callback
*
* uint16_t achordion_timeout(uint16_t tap_hold_keycode) {
* // ...
* }
*
* The callback determines Achordion's timeout duration for `tap_hold_keycode`
* in units of milliseconds. The timeout be in the range 0 to 32767 ms (upper
* bound is due to 16-bit timer limitations). Use a timeout of 0 to bypass
* Achordion.
*
* @param tap_hold_keycode Keycode of the tap-hold key.
* @return Timeout duration in milliseconds in the range 0 to 32767.
*/
uint16_t achordion_timeout(uint16_t tap_hold_keycode);
/**
* Optional callback defining which mods are "eagerly" applied.
*
* This callback defines which mods are "eagerly" applied while a mod-tap
* key is still being settled. This is helpful to reduce delay particularly when
* using mod-tap keys with an external mouse.
*
* Define this callback in your keymap.c. The default callback is eager for
* Shift and Ctrl, and not for Alt and GUI:
*
* bool achordion_eager_mod(uint8_t mod) {
* return (mod & (MOD_LALT | MOD_LGUI)) == 0;
* }
*
* @note `mod` should be compared with `MOD_` prefixed codes, not `KC_` codes,
* described at <https://docs.qmk.fm/mod_tap>.
*
* @param mod Modifier `MOD_` code.
* @return True if the modifier should be eagerly applied.
*/
bool achordion_eager_mod(uint8_t mod);
/**
* Returns true if the args come from keys on opposite hands.
*
* @param tap_hold_record keyrecord_t from the tap-hold key's event.
* @param other_record keyrecord_t from the other key's event.
* @return True if the keys are on opposite hands.
*/
bool achordion_opposite_hands(const keyrecord_t* tap_hold_record,
const keyrecord_t* other_record);
/**
* Suppress tap-hold mods within a *typing streak* by defining
* ACHORDION_STREAK. This can help preventing accidental mod
* activation when performing a fast tapping sequence.
* This is inspired by
* https://sunaku.github.io/home-row-mods.html#typing-streaks
*
* Enable with:
*
* #define ACHORDION_STREAK
*
* Adjust the maximum time between key events before modifiers can be enabled
* by defining the following callback in your keymap.c:
*
* uint16_t achordion_streak_chord_timeout(
* uint16_t tap_hold_keycode, uint16_t next_keycode) {
* return 200; // Default of 200 ms.
* }
*/
#ifdef ACHORDION_STREAK
uint16_t achordion_streak_chord_timeout(uint16_t tap_hold_keycode,
uint16_t next_keycode);
bool achordion_streak_continue(uint16_t keycode);
/** @deprecated Use `achordion_streak_chord_timeout()` instead. */
uint16_t achordion_streak_timeout(uint16_t tap_hold_keycode);
#endif
#ifdef __cplusplus
}
#endif

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@ -1,4 +1,4 @@
/* Copyright 2024 Christoph Cullmann
/* Copyright 2022 Christoph Cullmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -31,5 +31,19 @@
// enable NKRO by default
#define FORCE_NKRO
// needed for sm_td
#define MAX_DEFERRED_EXECUTORS 10
// settings for home row modifiers
// details see https://precondition.github.io/home-row-mods
// detect typing streaks
#define ACHORDION_STREAK
// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
#define QUICK_TAP_TERM 0
// use permissive hold together with achordion
#define PERMISSIVE_HOLD
// delay hold/release to not mess up software
#define TAP_CODE_DELAY 10

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@ -1,4 +1,4 @@
/* Copyright 2024 Christoph Cullmann
/* Copyright 2022 Christoph Cullmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -23,30 +23,14 @@ enum my_layers {
_FN
};
// home row mods and Co.
enum custom_keycodes {
SMTD_KEYCODES_BEGIN = SAFE_RANGE,
CKC_S,
CKC_R,
CKC_N,
CKC_T,
CKC_D,
CKC_G,
CKC_C,
CKC_A,
CKC_E,
CKC_I,
SMTD_KEYCODES_END,
};
// our keymap
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
XXXXXXX, KC_V, KC_L, KC_H, KC_K, KC_Q, KC_J, KC_F, KC_O, KC_U, KC_COMM, XXXXXXX,
XXXXXXX, CKC_S, CKC_R, CKC_N, CKC_T, KC_W, KC_Y, CKC_C, CKC_A, CKC_E, CKC_I, XXXXXXX,
XXXXXXX, KC_Z, KC_X, KC_M, CKC_D, KC_B, KC_P, CKC_G, KC_QUOT, KC_SCLN, KC_DOT, XXXXXXX,
MO(_SYM), KC_SPC, MO(_NUM), MO(_NAV), KC_BSPC, MO(_FN)
XXXXXXX, RALT_T(KC_S), LALT_T(KC_R), LCTL_T(KC_N), LSFT_T(KC_T), KC_W, KC_Y, RSFT_T(KC_C), RCTL_T(KC_A), LALT_T(KC_E), RALT_T(KC_I), XXXXXXX,
XXXXXXX, KC_Z, KC_X, KC_M, LGUI_T(KC_D), KC_B, KC_P, RGUI_T(KC_G), KC_QUOT, KC_SCLN, KC_DOT, XXXXXXX,
MO(_SYM), KC_SPC, MO(_NUM), MO(_NAV), KC_BSPC, MO(_FN)
),
[_NUM] = LAYOUT(
@ -79,28 +63,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
// home row mods and Co.
// include needs above custom_keycodes declared
#include "sm_td.h"
#include "achordion.h"
void on_smtd_action(uint16_t keycode, smtd_action action, uint8_t tap_count) {
switch (keycode) {
SMTD_MT(CKC_S, KC_S, KC_RIGHT_ALT)
SMTD_MT(CKC_R, KC_R, KC_LEFT_ALT)
SMTD_MT(CKC_N, KC_N, KC_LEFT_CTRL)
SMTD_MT(CKC_T, KC_T, KC_LSFT)
SMTD_MT(CKC_D, KC_D, KC_LEFT_GUI)
SMTD_MT(CKC_G, KC_G, KC_RIGHT_GUI)
SMTD_MT(CKC_C, KC_C, KC_RSFT)
SMTD_MT(CKC_A, KC_A, KC_RIGHT_CTRL)
SMTD_MT(CKC_E, KC_E, KC_LEFT_ALT)
SMTD_MT(CKC_I, KC_I, KC_RIGHT_ALT)
}
bool process_record_user(uint16_t keycode, keyrecord_t* record) {
if (!process_achordion(keycode, record)) { return false; }
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_smtd(keycode, record)) {
return false;
}
return true;
void matrix_scan_user(void) {
achordion_task();
}
bool achordion_chord(uint16_t tap_hold_keycode,
keyrecord_t* tap_hold_record,
uint16_t other_keycode,
keyrecord_t* other_record) {
// follow the opposite hands rule.
return on_left_hand(tap_hold_record->event.key) !=
on_left_hand(other_record->event.key);
}

View file

@ -10,8 +10,8 @@ MOUSEKEY_ENABLE = no
MUSIC_ENABLE = no
SPACE_CADET_ENABLE = no
# needed for sm_td
DEFERRED_EXEC_ENABLE = yes
# add achordion to improve home row modifiers
SRC += /home/cullmann/data/qmk/christoph-cullmann/common/achordion.c
# good optimizations
LTO_ENABLE = yes

View file

@ -1,834 +0,0 @@
/* Copyright 2024 Stanislav Markin (https://github.com/stasmarkin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Version: 0.4.0
* Date: 2024-03-07
*/
#pragma once
#include QMK_KEYBOARD_H
#include "deferred_exec.h"
#ifdef SMTD_DEBUG_ENABLED
#include "print.h"
#endif
#ifdef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS
#include "timer.h"
#endif
/* ************************************* *
* GLOBAL CONFIGURATION *
* ************************************* */
#ifndef SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS
#define SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS 0
#endif
#if SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS > 0
#define SMTD_SIMULTANEOUS_PRESSES_DELAY wait_ms(SMTD_GLOBAL_SIMULTANEOUS_PRESSES_DELAY_MS);
#else
#define SMTD_SIMULTANEOUS_PRESSES_DELAY
#endif
#ifndef SMTD_GLOBAL_TAP_TERM
#define SMTD_GLOBAL_TAP_TERM TAPPING_TERM
#endif
#ifndef SMTD_GLOBAL_SEQUENCE_TERM
#define SMTD_GLOBAL_SEQUENCE_TERM TAPPING_TERM / 2
#endif
#ifndef SMTD_GLOBAL_FOLLOWING_TAP_TERM
#define SMTD_GLOBAL_FOLLOWING_TAP_TERM TAPPING_TERM
#endif
#ifndef SMTD_GLOBAL_RELEASE_TERM
#define SMTD_GLOBAL_RELEASE_TERM TAPPING_TERM / 4
#endif
#ifndef SMTD_GLOBAL_MODS_RECALL
#define SMTD_GLOBAL_MODS_RECALL true
#endif
#ifndef SMTD_GLOBAL_AGGREGATE_TAPS
#define SMTD_GLOBAL_AGGREGATE_TAPS false
#endif
/* ************************************* *
* DEBUG CONFIGURATION *
* ************************************* */
#ifdef SMTD_DEBUG_ENABLED
__attribute__((weak)) char* keycode_to_string_user(uint16_t keycode);
char* keycode_to_string(uint16_t keycode) {
if (keycode_to_string_user) {
char* result = keycode_to_string_user(keycode);
if (result) {
return result;
}
}
static char buffer[16];
snprintf(buffer, sizeof(buffer), "KC_%d", keycode);
return buffer;
}
#endif
/* ************************************* *
* USER TIMEOUT DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_TIMEOUT_TAP,
SMTD_TIMEOUT_SEQUENCE,
SMTD_TIMEOUT_FOLLOWING_TAP,
SMTD_TIMEOUT_RELEASE,
} smtd_timeout;
__attribute__((weak)) uint32_t get_smtd_timeout(uint16_t keycode, smtd_timeout timeout);
uint32_t get_smtd_timeout_default(smtd_timeout timeout) {
switch (timeout) {
case SMTD_TIMEOUT_TAP:
return SMTD_GLOBAL_TAP_TERM;
case SMTD_TIMEOUT_SEQUENCE:
return SMTD_GLOBAL_SEQUENCE_TERM;
case SMTD_TIMEOUT_FOLLOWING_TAP:
return SMTD_GLOBAL_FOLLOWING_TAP_TERM;
case SMTD_TIMEOUT_RELEASE:
return SMTD_GLOBAL_RELEASE_TERM;
}
return 0;
}
uint32_t get_smtd_timeout_or_default(uint16_t keycode, smtd_timeout timeout) {
if (get_smtd_timeout) {
return get_smtd_timeout(keycode, timeout);
}
return get_smtd_timeout_default(timeout);
}
/* ************************************* *
* USER FEATURE FLAGS DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_FEATURE_MODS_RECALL,
SMTD_FEATURE_AGGREGATE_TAPS,
} smtd_feature;
__attribute__((weak)) bool smtd_feature_enabled(uint16_t keycode, smtd_feature feature);
bool smtd_feature_enabled_default(smtd_feature feature) {
switch (feature) {
case SMTD_FEATURE_MODS_RECALL:
return SMTD_GLOBAL_MODS_RECALL;
case SMTD_FEATURE_AGGREGATE_TAPS:
return SMTD_GLOBAL_AGGREGATE_TAPS;
}
return false;
}
bool smtd_feature_enabled_or_default(uint16_t keycode, smtd_feature feature) {
if (smtd_feature_enabled) {
return smtd_feature_enabled(keycode, feature);
}
return smtd_feature_enabled_default(feature);
}
/* ************************************* *
* USER ACTION DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_ACTION_TOUCH,
SMTD_ACTION_TAP,
SMTD_ACTION_HOLD,
SMTD_ACTION_RELEASE,
} smtd_action;
#ifdef SMTD_DEBUG_ENABLED
char *smtd_action_to_string(smtd_action action) {
switch (action) {
case SMTD_ACTION_TOUCH:
return "ACT_TOUCH";
case SMTD_ACTION_TAP:
return "ACT_TAP";
case SMTD_ACTION_HOLD:
return "ACT_HOLD";
case SMTD_ACTION_RELEASE:
return "ACT_RELEASE";
}
return "ACT_UNKNOWN";
}
#endif
void on_smtd_action(uint16_t keycode, smtd_action action, uint8_t sequence_len);
#ifdef SMTD_DEBUG_ENABLED
#define SMTD_ACTION(action, state) printf("%s by %s in %s\n", \
smtd_action_to_string(action), keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage)); \
on_smtd_action(state->macro_keycode, action, state->sequence_len);
#else
#define SMTD_ACTION(action, state) on_smtd_action(state->macro_keycode, action, state->sequence_len);
#endif
/* ************************************* *
* USER STATES DEFINITIONS *
* ************************************* */
typedef enum {
SMTD_STAGE_NONE,
SMTD_STAGE_TOUCH,
SMTD_STAGE_SEQUENCE,
SMTD_STAGE_FOLLOWING_TOUCH,
SMTD_STAGE_HOLD,
SMTD_STAGE_RELEASE,
} smtd_stage;
#ifdef SMTD_DEBUG_ENABLED
char *smtd_stage_to_string(smtd_stage stage) {
switch (stage) {
case SMTD_STAGE_NONE:
return "STAGE_NONE";
case SMTD_STAGE_TOUCH:
return "STAGE_TOUCH";
case SMTD_STAGE_SEQUENCE:
return "STAGE_SEQUENCE";
case SMTD_STAGE_FOLLOWING_TOUCH:
return "STAGE_FOL_TOUCH";
case SMTD_STAGE_HOLD:
return "STAGE_HOLD";
case SMTD_STAGE_RELEASE:
return "STAGE_RELEASE";
}
return "STAGE_UNKNOWN";
}
#endif
typedef struct {
/** The keycode of the macro key */
uint16_t macro_keycode;
/** The mods before the touch action performed. Required for mod_recall feature */
uint8_t modes_before_touch;
/** Since touch can modify global mods, we need to save them separately to correctly restore a state before touch */
uint8_t modes_with_touch;
/** The length of the sequence of same key taps */
uint8_t sequence_len;
/** The position of key that was pressed after macro was pressed */
keypos_t following_key;
/** The keycode of the key that was pressed after macro was pressed */
uint16_t following_keycode;
/** The timeout of current stage */
deferred_token timeout;
/** The current stage of the state */
smtd_stage stage;
/** The flag that indicates that the state is frozen, so it won't handle any events */
bool freeze;
} smtd_state;
#define EMPTY_STATE { \
.macro_keycode = 0, \
.modes_before_touch = 0, \
.modes_with_touch = 0, \
.sequence_len = 0, \
.following_key = MAKE_KEYPOS(0, 0), \
.following_keycode = 0, \
.timeout = INVALID_DEFERRED_TOKEN, \
.stage = SMTD_STAGE_NONE, \
.freeze = false \
}
/* ************************************* *
* LAYER UTILS *
* ************************************* */
#define RETURN_LAYER_NOT_SET 15
static uint8_t return_layer = RETURN_LAYER_NOT_SET;
static uint8_t return_layer_cnt = 0;
void avoid_unused_variable_on_compile(void* ptr) {
// just touch them, so compiler won't throw "defined but not used" error
// that variables are used in macros that user may not use
if (return_layer == RETURN_LAYER_NOT_SET) return_layer = RETURN_LAYER_NOT_SET;
if (return_layer_cnt == 0) return_layer_cnt = 0;
}
#define LAYER_PUSH(layer) \
return_layer_cnt++; \
if (return_layer == RETURN_LAYER_NOT_SET) { \
return_layer = get_highest_layer(layer_state); \
} \
layer_move(layer);
#define LAYER_RESTORE() \
if (return_layer_cnt > 0) { \
return_layer_cnt--; \
if (return_layer_cnt == 0) { \
layer_move(return_layer); \
return_layer = RETURN_LAYER_NOT_SET; \
} \
}
/* ************************************* *
* CORE LOGIC IMPLEMENTATION *
* ************************************* */
smtd_state smtd_active_states[10] = {EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE,
EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE, EMPTY_STATE};
uint8_t smtd_active_states_size = 0;
#define DO_ACTION_TAP(state) \
uint8_t current_mods = get_mods(); \
if ( \
smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_MODS_RECALL) \
&& state->modes_before_touch != current_mods \
) { \
set_mods(state->modes_before_touch); \
send_keyboard_report(); \
\
SMTD_SIMULTANEOUS_PRESSES_DELAY \
SMTD_ACTION(SMTD_ACTION_TAP, state) \
uint8_t mods_diff = get_mods() ^ state->modes_before_touch; \
\
SMTD_SIMULTANEOUS_PRESSES_DELAY \
set_mods(current_mods ^ mods_diff); \
del_mods(state->modes_with_touch); \
send_keyboard_report(); \
\
state->modes_before_touch = 0; \
state->modes_with_touch = 0; \
} else { \
SMTD_ACTION(SMTD_ACTION_TAP, state) \
}
void smtd_press_following_key(smtd_state *state, bool release) {
state->freeze = true;
keyevent_t event_press = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, true);
keyrecord_t record_press = {.event = event_press};
#ifdef SMTD_DEBUG_ENABLED
if (release) {
printf("FOLLOWING_TAP(%s) by %s in %s\n", keycode_to_string(state->following_keycode),
keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage));
} else {
printf("FOLLOWING_PRESS(%s) by %s in %s\n", keycode_to_string(state->following_keycode),
keycode_to_string(state->macro_keycode), smtd_stage_to_string(state->stage));
}
#endif
process_record(&record_press);
if (release) {
keyevent_t event_release = MAKE_KEYEVENT(state->following_key.row, state->following_key.col, false);
keyrecord_t record_release = {.event = event_release};
SMTD_SIMULTANEOUS_PRESSES_DELAY
process_record(&record_release);
}
state->freeze = false;
}
void smtd_next_stage(smtd_state *state, smtd_stage next_stage);
uint32_t timeout_reset_seq(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
state->sequence_len = 0;
return 0;
}
uint32_t timeout_touch(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
smtd_next_stage(state, SMTD_STAGE_HOLD);
return 0;
}
uint32_t timeout_sequence(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
smtd_next_stage(state, SMTD_STAGE_NONE);
return 0;
}
uint32_t timeout_following_touch(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
smtd_next_stage(state, SMTD_STAGE_HOLD);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
return 0;
}
uint32_t timeout_release(uint32_t trigger_time, void *cb_arg) {
smtd_state *state = (smtd_state *) cb_arg;
DO_ACTION_TAP(state);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
smtd_next_stage(state, SMTD_STAGE_NONE);
return 0;
}
void smtd_next_stage(smtd_state *state, smtd_stage next_stage) {
#ifdef SMTD_DEBUG_ENABLED
printf("STAGE by %s, %s -> %s\n", keycode_to_string(state->macro_keycode),
smtd_stage_to_string(state->stage),smtd_stage_to_string(next_stage));
#endif
deferred_token prev_token = state->timeout;
state->timeout = INVALID_DEFERRED_TOKEN;
state->stage = next_stage;
switch (state->stage) {
case SMTD_STAGE_NONE:
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
if (&smtd_active_states[i] != state) continue;
for (uint8_t j = i; j < smtd_active_states_size - 1; j++) {
smtd_active_states[j].macro_keycode = smtd_active_states[j + 1].macro_keycode;
smtd_active_states[j].modes_before_touch = smtd_active_states[j + 1].modes_before_touch;
smtd_active_states[j].modes_with_touch = smtd_active_states[j + 1].modes_with_touch;
smtd_active_states[j].sequence_len = smtd_active_states[j + 1].sequence_len;
smtd_active_states[j].following_key = smtd_active_states[j + 1].following_key;
smtd_active_states[j].following_keycode = smtd_active_states[j + 1].following_keycode;
smtd_active_states[j].timeout = smtd_active_states[j + 1].timeout;
smtd_active_states[j].stage = smtd_active_states[j + 1].stage;
smtd_active_states[j].freeze = smtd_active_states[j + 1].freeze;
}
smtd_active_states_size--;
smtd_state *last_state = &smtd_active_states[smtd_active_states_size];
last_state->macro_keycode = 0;
last_state->modes_before_touch = 0;
last_state->modes_with_touch = 0;
last_state->sequence_len = 0;
last_state->following_key = MAKE_KEYPOS(0, 0);
last_state->following_keycode = 0;
last_state->timeout = INVALID_DEFERRED_TOKEN;
last_state->stage = SMTD_STAGE_NONE;
last_state->freeze = false;
break;
}
break;
case SMTD_STAGE_TOUCH:
state->modes_before_touch = get_mods();
SMTD_ACTION(SMTD_ACTION_TOUCH, state)
state->modes_with_touch = get_mods() & ~state->modes_before_touch;
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_TAP),
timeout_touch, state);
break;
case SMTD_STAGE_SEQUENCE:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_SEQUENCE),
timeout_sequence, state);
break;
case SMTD_STAGE_HOLD:
SMTD_ACTION(SMTD_ACTION_HOLD, state)
break;
case SMTD_STAGE_FOLLOWING_TOUCH:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_FOLLOWING_TAP),
timeout_following_touch, state);
break;
case SMTD_STAGE_RELEASE:
state->timeout = defer_exec(get_smtd_timeout_or_default(state->macro_keycode, SMTD_TIMEOUT_RELEASE),
timeout_release, state);
break;
}
// need to cancel after creating new timeout. There is a bug in QMK scheduling
cancel_deferred_exec(prev_token);
}
bool process_smtd_state(uint16_t keycode, keyrecord_t *record, smtd_state *state) {
if (state->freeze) {
return true;
}
switch (state->stage) {
case SMTD_STAGE_NONE:
if (keycode == state->macro_keycode && record->event.pressed) {
smtd_next_stage(state, SMTD_STAGE_TOUCH);
return false;
}
return true;
case SMTD_STAGE_TOUCH:
if (keycode == state->macro_keycode && !record->event.pressed) {
smtd_next_stage(state, SMTD_STAGE_SEQUENCE);
if (!smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
return false;
}
if (keycode != state->macro_keycode && record->event.pressed) {
state->following_key = record->event.key;
state->following_keycode = keycode;
smtd_next_stage(state, SMTD_STAGE_FOLLOWING_TOUCH);
return false;
}
return true;
case SMTD_STAGE_SEQUENCE:
if (keycode == state->macro_keycode && record->event.pressed) {
state->sequence_len++;
smtd_next_stage(state, SMTD_STAGE_TOUCH);
return false;
}
if (record->event.pressed) {
if (smtd_feature_enabled_or_default(state->macro_keycode, SMTD_FEATURE_AGGREGATE_TAPS)) {
DO_ACTION_TAP(state);
}
smtd_next_stage(state, SMTD_STAGE_NONE);
return true;
}
return true;
case SMTD_STAGE_FOLLOWING_TOUCH:
// At this stage, we have already pressed the macro key and the following key
// none of them is assumed to be held yet
if (keycode == state->macro_keycode && !record->event.pressed) {
// Macro key is released, moving to the next stage
smtd_next_stage(state, SMTD_STAGE_RELEASE);
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& !record->event.pressed
) {
// Following key is released. Now we definitely know that macro key is held
// we need to execute hold the macro key and execute hold the following key
// and then press move to next stage
smtd_next_stage(state, SMTD_STAGE_HOLD);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, true);
return false;
}
if (
keycode != state->macro_keycode
&& !(state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& record->event.pressed
) {
// so, now we have 3rd key pressed
// we assume this to be hold macro key, hold following key and press the 3rd key
// need to put first key state into HOLD stage
smtd_next_stage(state, SMTD_STAGE_HOLD);
// then press and hold (without releasing) the following key
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
// then rerun the 3rd key press
// since we have just started hold stage, we need to simulate the press of the 3rd key again
// because by holding first two keys we might have changed a layer, so current keycode might be not actual
// if we don't do this, we might continue processing the wrong key
SMTD_SIMULTANEOUS_PRESSES_DELAY
state->freeze = true;
keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true);
keyrecord_t record_press = {.event = event_press};
process_record(&record_press);
state->freeze = false;
// we have processed the 3rd key, so we intentionally return false to stop further processing
return false;
}
return true;
case SMTD_STAGE_HOLD:
if (keycode == state->macro_keycode && !record->event.pressed) {
SMTD_ACTION(SMTD_ACTION_RELEASE, state)
smtd_next_stage(state, SMTD_STAGE_NONE);
return false;
}
return true;
case SMTD_STAGE_RELEASE:
// At this stage we have just released the macro key and still holding the following key
if (keycode == state->macro_keycode && record->event.pressed) {
DO_ACTION_TAP(state);
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
//todo need to go to NONE stage and from NONE jump to TOUCH stage
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_next_stage(state, SMTD_STAGE_TOUCH);
state->sequence_len = 0;
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row == record->event.key.row &&
state->following_key.col == record->event.key.col)
&& !record->event.pressed
) {
// Following key is released. Now we definitely know that macro key is held
// we need to execute hold the macro key and execute tap the following key
// then close the state
SMTD_ACTION(SMTD_ACTION_HOLD, state)
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, true);
SMTD_SIMULTANEOUS_PRESSES_DELAY
SMTD_ACTION(SMTD_ACTION_RELEASE, state)
smtd_next_stage(state, SMTD_STAGE_NONE);
return false;
}
if (
keycode != state->macro_keycode
&& (state->following_key.row != record->event.key.row ||
state->following_key.col != record->event.key.col)
&& record->event.pressed
) {
// at this point we have already released the macro key and still holding the following key
// and we get 3rd key pressed
// we assume this to be tap macro key, press (w/o release) following key and press (w/o release) the 3rd key
// so we need to tap the macro key first
DO_ACTION_TAP(state)
// then press and hold (without releasing) the following key
SMTD_SIMULTANEOUS_PRESSES_DELAY
smtd_press_following_key(state, false);
// release current state, because the first key is already processed
smtd_next_stage(state, SMTD_STAGE_NONE);
// then rerun the 3rd key press
// since we have just press following state, we need to simulate the press of the 3rd key again
// because by pressing second key we might have changed a layer, so current keycode might be not actual
// if we don't do this, we might continue processing the wrong key
SMTD_SIMULTANEOUS_PRESSES_DELAY
// we also don't need to freeze the state here, because we are already put in NONE stage
keyevent_t event_press = MAKE_KEYEVENT(record->event.key.row, record->event.key.col, true);
keyrecord_t record_press = {.event = event_press};
process_record(&record_press);
// we have processed the 3rd key, so we intentionally return false to stop further processing
return false;
}
return true;
}
return true;
}
/* ************************************* *
* ENTRY POINT IMPLEMENTATION *
* ************************************* */
bool process_smtd(uint16_t keycode, keyrecord_t *record) {
#ifdef SMTD_DEBUG_ENABLED
printf("\n>> GOT KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
// check if any active state may process an event
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
smtd_state *state = &smtd_active_states[i];
if (!process_smtd_state(keycode, record, state)) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< HANDLE KEY %s %s by %s\n", keycode_to_string(keycode),
record->event.pressed ? "PRESSED" : "RELEASED", keycode_to_string(state->macro_keycode));
#endif
return false;
}
}
// may be start a new state? A key must be just pressed
if (!record->event.pressed) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
// check if the key is a macro key
if (keycode <= SMTD_KEYCODES_BEGIN || SMTD_KEYCODES_END <= keycode) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< BYPASS KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
// check if the key is already handled
for (uint8_t i = 0; i < smtd_active_states_size; i++) {
if (smtd_active_states[i].macro_keycode == keycode) {
#ifdef SMTD_DEBUG_ENABLED
printf("<< ALREADY HANDELED KEY %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return true;
}
}
// create a new state and process the event
smtd_state *state = &smtd_active_states[smtd_active_states_size];
state->macro_keycode = keycode;
smtd_active_states_size++;
#ifdef SMTD_DEBUG_ENABLED
printf("<< CREATE STATE %s %s\n", keycode_to_string(keycode), record->event.pressed ? "PRESSED" : "RELEASED");
#endif
return process_smtd_state(keycode, record, state);
}
/* ************************************* *
* CUSTOMIZATION MACROS *
* ************************************* */
#ifdef CAPS_WORD_ENABLE
#define SMTD_TAP_16(use_cl, key) tap_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#define SMTD_REGISTER_16(use_cl, key) register_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(use_cl && is_caps_word_on() ? LSFT(key) : key)
#else
#define SMTD_TAP_16(use_cl, key) tap_code16(key)
#define SMTD_REGISTER_16(use_cl, key) register_code16(key)
#define SMTD_UNREGISTER_16(use_cl, key) unregister_code16(key)
#endif
#define SMTD_GET_MACRO(_1, _2, _3, _4, _5, NAME, ...) NAME
#define SMTD_MT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MT5, SMTD_MT4, SMTD_MT3)(__VA_ARGS__)
#define SMTD_MTE(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_MTE5, SMTD_MTE4, SMTD_MTE3)(__VA_ARGS__)
#define SMTD_LT(...) SMTD_GET_MACRO(__VA_ARGS__, SMTD_LT5, SMTD_LT4, SMTD_LT3)(__VA_ARGS__)
#define SMTD_MT3(macro_key, tap_key, mod) SMTD_MT4(macro_key, tap_key, mod, 1000)
#define SMTD_MTE3(macro_key, tap_key, mod) SMTD_MTE4(macro_key, tap_key, mod, 1000)
#define SMTD_LT3(macro_key, tap_key, layer) SMTD_LT4(macro_key, tap_key, layer, 1000)
#define SMTD_MT4(macro_key, tap_key, mod, threshold) SMTD_MT5(macro_key, tap_key, mod, threshold, true)
#define SMTD_MTE4(macro_key, tap_key, mod, threshold) SMTD_MTE5(macro_key, tap_key, mod, threshold, true)
#define SMTD_LT4(macro_key, tap_key, layer, threshold) SMTD_LT5(macro_key, tap_key, layer, threshold, true)
#define SMTD_MT5(macro_key, tap_key, mod, threshold, use_cl) \
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
break; \
case SMTD_ACTION_TAP: \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (tap_count < threshold) { \
register_mods(MOD_BIT(mod)); \
} else { \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
unregister_mods(MOD_BIT(mod)); \
} else { \
SMTD_UNREGISTER_16(use_cl, tap_key); \
send_keyboard_report(); \
} \
break; \
} \
break; \
}
#define SMTD_MTE5(macro_key, tap_key, mod, threshold, use_cl) \
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
register_mods(MOD_BIT(mod)); \
break; \
case SMTD_ACTION_TAP: \
unregister_mods(MOD_BIT(mod)); \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (!(tap_count < threshold)) { \
unregister_mods(MOD_BIT(mod)); \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
unregister_mods(MOD_BIT(mod)); \
send_keyboard_report(); \
} else { \
SMTD_UNREGISTER_16(use_cl, tap_key); \
} \
break; \
} \
break; \
}
#define SMTD_LT5(macro_key, tap_key, layer, threshold, use_cl)\
case macro_key: { \
switch (action) { \
case SMTD_ACTION_TOUCH: \
break; \
case SMTD_ACTION_TAP: \
SMTD_TAP_16(use_cl, tap_key); \
break; \
case SMTD_ACTION_HOLD: \
if (tap_count < threshold) { \
LAYER_PUSH(layer); \
} else { \
SMTD_REGISTER_16(use_cl, tap_key); \
} \
break; \
case SMTD_ACTION_RELEASE: \
if (tap_count < threshold) { \
LAYER_RESTORE(); \
} \
SMTD_UNREGISTER_16(use_cl, tap_key); \
break; \
} \
break; \
}

View file

@ -16,6 +16,12 @@
#include QMK_KEYBOARD_H
// Returns true if `pos` on the left hand of the keyboard, false if right.
static bool on_left_hand(keypos_t pos)
{
return pos.row < MATRIX_ROWS / 2;
}
// layout helper macro, we just use 42 keys
#undef LAYOUT
#define LAYOUT(\

View file

@ -16,6 +16,12 @@
#include QMK_KEYBOARD_H
// Returns true if `pos` on the left hand of the keyboard, false if right.
static bool on_left_hand(keypos_t pos)
{
return (pos.row < 3) || (pos.row == 3 && pos.col < 3) || (pos.row == 7 && pos.col > 2);
}
// layout helper macro, we just use 42 keys
#undef LAYOUT
#define LAYOUT(\