/* Copyright 2022 Christoph Cullmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include QMK_KEYBOARD_H
// map miryoku to our 4x12 grid
// we setup some extra keys in the holes
#if defined MIRYOKU_MAPPING_SPLIT
#define LAYOUT_miryoku(\
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\
N30, N31, K32, K33, K34, K35, K36, K37, N38, N39\
)\
LAYOUT_ortho_4x12(\
KC_NO, K01, K02, K03, K04, KC_NO, KC_NO, K05, K06, K07, K08, KC_NO,\
K00, K11, K12, K13, K14, KC_NO, KC_NO, K15, K16, K17, K18, K09,\
K10, K21, K22, K23, K24, KC_NO, KC_NO, K25, K26, K27, K28, K19,\
K20, KC_NO, KC_NO, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO, K29\
)
#elif defined MIRYOKU_MAPPING_EXTENDED_THUMBS
#define LAYOUT_miryoku(\
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\
N30, N31, K32, K33, K34, K35, K36, K37, N38, N39\
)\
LAYOUT_ortho_4x12(\
K00, K01, K02, K03, K04, KC_NO, KC_NO, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, KC_NO, KC_NO, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, KC_NO, KC_NO, K25, K26, K27, K28, K29,\
KC_NO, KC_NO, KC_NO, K32, K33, K34, K35, K36, K37, KC_NO, KC_NO, KC_NO\
)
#else
#define LAYOUT_miryoku(\
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29,\
N30, N31, K32, K33, K34, K35, K36, K37, N38, N39\
)\
LAYOUT_ortho_4x12(\
K00, K01, K02, K03, K04, KC_NO, KC_NO, K05, K06, K07, K08, K09,\
K10, K11, K12, K13, K14, KC_NO, KC_NO, K15, K16, K17, K18, K19,\
K20, K21, K22, K23, K24, KC_NO, KC_NO, K25, K26, K27, K28, K29,\
KC_NO, KC_NO, K32, K33, K34, KC_NO, KC_NO, K35, K36, K37, KC_NO, KC_NO\
)
#endif
// include miryoku defaults
#include
//
// improve home row modifiers via achordion
//
#include "achordion.h"
bool process_record_user(uint16_t keycode, keyrecord_t* record)
{
if (!process_achordion(keycode, record)) {
return false;
}
return true;
}
void matrix_scan_user(void)
{
achordion_task();
}
bool achordion_chord(uint16_t tap_hold_keycode,
keyrecord_t* tap_hold_record,
uint16_t other_keycode,
keyrecord_t* other_record)
{
// allow thumb key row to always work
if (other_record->event.key.row >= 3) {
return true;
}
// Otherwise, follow the opposite hands rule.
return achordion_opposite_hands(tap_hold_record, other_record);
}
//
// underglow configuration
//
/* plwnck rev6 RGB layout:
* ----------------------------------
* | 6 5 4 3 |
* | 0 |
* | 7 8 1 2 |
* ----------------------------------
*/
const rgblight_segment_t PROGMEM qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_BLUE}
);
const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_YELLOW}
);
const rgblight_segment_t PROGMEM nav_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_WHITE}
);
const rgblight_segment_t PROGMEM cmd_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_GREEN}
);
const rgblight_segment_t PROGMEM fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 8, HSV_RED}
);
const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
[BASE] = qwerty_layer,
[NAV] = cmd_layer,
[MOUSE] = raise_layer,
[MEDIA] = nav_layer,
[NUM] = cmd_layer,
[SYM] = fn_layer,
[FUN] = nav_layer,
[BUTTON] = raise_layer
);
void keyboard_post_init_user(void)
{
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state)
{
rgblight_set_layer_state(NAV, layer_state_cmp(state, NAV));
rgblight_set_layer_state(MOUSE, layer_state_cmp(state, MOUSE));
rgblight_set_layer_state(MEDIA, layer_state_cmp(state, MEDIA));
rgblight_set_layer_state(NUM, layer_state_cmp(state, NUM));
rgblight_set_layer_state(SYM, layer_state_cmp(state, SYM));
rgblight_set_layer_state(FUN, layer_state_cmp(state, FUN));
rgblight_set_layer_state(BUTTON, layer_state_cmp(state, BUTTON));
return state;
}