qmk/planck/config.h

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/* Copyright 2022 Christoph Cullmann
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//
// improve home row modifiers via achoridion
//
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// settings for home row modifiers
// details see https://precondition.github.io/home-row-mods
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// bit lower the default from 200
#define TAPPING_TERM 180
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// Prevent normal rollover on alphas from accidentally triggering mods.
#define IGNORE_MOD_TAP_INTERRUPT
// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
#define TAPPING_FORCE_HOLD
// try to be more permissive with holds, allows to trigger modifiers faster
// achordion will avoid the worst
#define PERMISSIVE_HOLD
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// caps word is great for defines
#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
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//
// audio configuration
//
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// fix startup sound
#define AUDIO_INIT_DELAY
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// normal startup sound
#define STARTUP_SONG SONG(PLANCK_SOUND)
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// no music mode used
#define NO_MUSIC_MODE
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//
// underglow configuration
//
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// no lights if we sleep
#define RGBLIGHT_SLEEP
// more modes for lights
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
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// we want to have different backlight per layers
#define RGBLIGHT_LAYERS
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//
// remove some features we don't need
//
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// not more than 8 layers
#define LAYER_STATE_8BIT
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// we don't need locking
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
// we don't use one shot keys
#define NO_ACTION_ONESHOT