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# PaletteFx
<table>
<tr><td><b>Module</b></td><td><tt>getreuer/palettefx</tt></td></tr>
<tr><td><b>Version</b></td><td>2025-03-07</td></tr>
<tr><td><b>Maintainer</b></td><td>Pascal Getreuer (@getreuer)</td></tr>
<tr><td><b>License</b></td><td><a href="../LICENSE.txt">Apache 2.0</a></td></tr>
<tr><td><b>Documentation</b></td><td>
<a href="https://getreuer.info/posts/keyboards/palettefx">https://getreuer.info/posts/keyboards/palettefx</a>
</td></tr>
</table>
This is a community module adaptation of
[PaletteFx](https://getreuer.info/posts/keyboards/palettefx) for colorful
palette-based RGB matrix effects. While most of QMK's built-in RGB matrix
effects are based on a single color hue, sampling from a palette of colors
allows for more personality. PaletteFx is a suite of custom effects for QMK's
RGB Matrix in which the effect colors are sampled from a palette, aka color
gradient or color map.
## Add PaletteFx to your keymap
Add the following to your `keymap.json`:
```json
{
"modules": ["getreuer/palettefx"]
}
```
Then in your keymap folder, create a file `rgb_matrix_user.inc` with the
following content, or if it already exists, add this as the first line:
```c
#include "palettefx.inc"
```
## Using PaletteFx
**Selecting effects:** PaletteFx effects are appended to the list of existing
RGB Matrix effects. Use the usual `RM_NEXT` / `RM_PREV` keycodes to switch to
the PaletteFx effects.
**Selecting palettes:** PaletteFx effects repurpose the RGB Matrix hue setting to
select which palette to use. Use the hue keycodes `RM_HUEU` / `RM_HUED` to cycle
through them. The `i`th palette corresponds to hue = `RGB_MATRIX_HUE_STEP * i`.
## Further details
Optionally, you can define your own palettes and palette-based effects. See the
[PaletteFx documentation](https://getreuer.info/posts/keyboards/palettefx) for
details.

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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "palettefx.h"

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// Copyright 2024-2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file palettefx.c
* @brief PaletteFx community module implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/palettefx>
*/
#include "palettefx.h"
#include "quantum.h"
#include <lib/lib8tion/lib8tion.h>
ASSERT_COMMUNITY_MODULES_MIN_API_VERSION(1, 0, 0);
/**
* @brief 16-bit HSV color.
*
* Represents a color with a 16-bit value in hue-saturation-value (HSV) space.
* Components are packed as:
*
* - Hue: lowest 8 bits.
* - Saturation: middle 4 bits.
* - Value: highest 4 bits.
*/
#define HSV16(h, s, v) ((((v) >> 4) << 12) | (((s) >> 4) << 8) | ((h) & 0xff))
/** Unpacks 16-bit HSV color to hsv_t. */
static hsv_t unpack_hsv16(uint16_t hsv16) {
return (hsv_t){
.h = (uint8_t)hsv16,
.s = ((uint8_t)(hsv16 >> 8) & 0x0f) * 17,
.v = ((uint8_t)(hsv16 >> 12) & 0x0f) * 17,
};
}
/** PaletteFx palette color data. */
static const uint16_t palettefx_palettes[][16] PROGMEM = {
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_AFTERBURN_ENABLE)
// "Afterburn" palette.
{
HSV16(139, 255, 85),
HSV16(134, 255, 85),
HSV16(131, 255, 102),
HSV16(128, 255, 102),
HSV16(127, 187, 102),
HSV16(125, 119, 102),
HSV16(124, 51, 102),
HSV16(125, 0, 119),
HSV16( 15, 17, 119),
HSV16( 17, 51, 153),
HSV16( 18, 102, 170),
HSV16( 19, 153, 204),
HSV16( 21, 187, 238),
HSV16( 23, 238, 255),
HSV16( 26, 255, 255),
HSV16( 30, 255, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_AMBER_ENABLE)
// "Amber" palette.
{
HSV16( 5, 187, 170),
HSV16( 15, 221, 170),
HSV16( 22, 238, 187),
HSV16( 23, 238, 187),
HSV16( 25, 255, 204),
HSV16( 27, 255, 221),
HSV16( 29, 255, 238),
HSV16( 29, 255, 255),
HSV16( 28, 187, 255),
HSV16( 30, 68, 255),
HSV16( 32, 34, 255),
HSV16( 32, 34, 255),
HSV16( 26, 119, 255),
HSV16( 24, 238, 255),
HSV16( 21, 221, 255),
HSV16( 16, 204, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_BADWOLF_ENABLE)
// "Bad Wolf" palette. Inspired by the Bad Wolf theme by Steve Losh, which is
// distributed under MIT/X11 license.
// https://github.com/sjl/badwolf/tree/61d75affa51d40213d671edc9c8ff83992d7fd6f
{
HSV16( 14, 34, 0),
HSV16(245, 255, 255),
HSV16(245, 255, 255),
HSV16(245, 255, 255),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 24, 17, 136),
HSV16( 28, 0, 255),
HSV16( 24, 17, 136),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
HSV16( 14, 34, 0),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_CARNIVAL_ENABLE)
// "Carnival" palette.
{
HSV16(132, 255, 85),
HSV16(121, 187, 85),
HSV16(108, 170, 102),
HSV16( 90, 153, 119),
HSV16( 70, 187, 136),
HSV16( 57, 255, 153),
HSV16( 50, 255, 187),
HSV16( 44, 255, 204),
HSV16( 39, 255, 238),
HSV16( 32, 255, 255),
HSV16( 27, 255, 255),
HSV16( 22, 255, 255),
HSV16( 18, 255, 255),
HSV16( 8, 221, 238),
HSV16(252, 204, 238),
HSV16(241, 255, 221),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_CLASSIC_ENABLE)
// "Classic" palette.
{
HSV16(150, 255, 85),
HSV16(151, 238, 119),
HSV16(160, 136, 119),
HSV16(176, 102, 136),
HSV16(193, 85, 136),
HSV16(216, 85, 136),
HSV16(234, 102, 153),
HSV16(247, 119, 187),
HSV16( 3, 153, 204),
HSV16( 10, 204, 221),
HSV16( 15, 255, 255),
HSV16( 18, 255, 255),
HSV16( 23, 255, 255),
HSV16( 24, 204, 255),
HSV16( 25, 136, 255),
HSV16( 26, 85, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_DRACULA_ENABLE)
// "Dracula" palette. Inspired by the Dracula theme by Zeno Rocha, which is
// distributed under MIT license.
// https://github.com/dracula/dracula-theme/tree/ac4dc82dab2a3c35e5cac0cd80c97fbf4c2ca986
{
HSV16(165, 153, 119),
HSV16(167, 153, 136),
HSV16(170, 170, 187),
HSV16(173, 170, 221),
HSV16(177, 170, 238),
HSV16(183, 170, 255),
HSV16(190, 170, 255),
HSV16(200, 153, 255),
HSV16(216, 153, 255),
HSV16(230, 170, 255),
HSV16( 2, 153, 255),
HSV16( 29, 153, 238),
HSV16( 44, 255, 255),
HSV16( 53, 238, 255),
HSV16( 63, 238, 238),
HSV16( 85, 238, 238),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_GROOVY_ENABLE)
// "Groovy" palette. Inspired by the Gruvbox theme by Pavel Pertsev, which is
// distributed under MIT/X11 license.
// https://github.com/morhetz/gruvbox/tree/f1ecde848f0cdba877acb0c740320568252cc482
{
HSV16( 26, 136, 187),
HSV16( 23, 85, 102),
HSV16( 21, 85, 85),
HSV16( 21, 85, 85),
HSV16( 21, 85, 85),
HSV16( 17, 102, 102),
HSV16( 5, 204, 255),
HSV16( 4, 255, 255),
HSV16( 4, 255, 255),
HSV16( 7, 204, 255),
HSV16( 23, 136, 187),
HSV16( 26, 136, 187),
HSV16( 28, 136, 187),
HSV16( 50, 238, 238),
HSV16( 54, 255, 238),
HSV16( 54, 255, 238),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_NOTPINK_ENABLE)
// "Not Pink" palette.
{
HSV16( 9, 255, 153),
HSV16( 3, 221, 187),
HSV16(252, 204, 187),
HSV16(248, 204, 187),
HSV16(247, 187, 204),
HSV16(245, 187, 238),
HSV16(244, 170, 255),
HSV16(245, 153, 255),
HSV16(252, 102, 255),
HSV16( 16, 68, 255),
HSV16( 40, 34, 255),
HSV16( 32, 51, 255),
HSV16( 6, 85, 255),
HSV16(248, 136, 255),
HSV16(247, 187, 255),
HSV16(249, 221, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_PHOSPHOR_ENABLE)
// "Phosphor" palette.
{
HSV16(116, 102, 34),
HSV16(113, 170, 51),
HSV16(113, 255, 68),
HSV16(110, 255, 68),
HSV16(109, 255, 85),
HSV16(105, 255, 102),
HSV16( 95, 238, 102),
HSV16( 85, 238, 119),
HSV16( 84, 255, 136),
HSV16( 84, 255, 153),
HSV16( 83, 255, 187),
HSV16( 80, 238, 204),
HSV16( 69, 221, 238),
HSV16( 46, 204, 255),
HSV16( 42, 153, 255),
HSV16( 40, 102, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_POLARIZED_ENABLE)
// "Polarized" palette. Inspired by the Solarized theme by Ethan Schoonover,
// which is distributed under MIT license.
// https://github.com/altercation/solarized/tree/62f656a02f93c5190a8753159e34b385588d5ff3
{
HSV16(139, 255, 68),
HSV16(139, 221, 85),
HSV16(139, 204, 102),
HSV16(138, 204, 119),
HSV16(137, 204, 136),
HSV16(137, 187, 170),
HSV16(137, 153, 187),
HSV16(132, 170, 187),
HSV16(126, 187, 238),
HSV16(124, 102, 255),
HSV16(124, 102, 255),
HSV16(124, 187, 255),
HSV16(130, 170, 204),
HSV16(137, 153, 187),
HSV16(137, 153, 204),
HSV16(137, 136, 221),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_ROSEGOLD_ENABLE)
// "Rose Gold" palette.
{
HSV16(246, 255, 204),
HSV16(250, 238, 221),
HSV16(253, 221, 238),
HSV16( 1, 221, 255),
HSV16( 6, 221, 255),
HSV16( 12, 221, 255),
HSV16( 18, 204, 255),
HSV16( 22, 170, 255),
HSV16( 20, 204, 255),
HSV16( 17, 221, 255),
HSV16( 12, 221, 255),
HSV16( 7, 221, 255),
HSV16(255, 204, 255),
HSV16(248, 204, 255),
HSV16(241, 238, 255),
HSV16(235, 255, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_SPORT_ENABLE)
// "Sport" palette.
{
HSV16(156, 102, 51),
HSV16(155, 102, 68),
HSV16(155, 102, 68),
HSV16(154, 102, 68),
HSV16(155, 102, 85),
HSV16(156, 85, 102),
HSV16(158, 68, 119),
HSV16(159, 51, 136),
HSV16(158, 17, 153),
HSV16(130, 0, 170),
HSV16( 49, 17, 204),
HSV16( 42, 51, 238),
HSV16( 39, 85, 255),
HSV16( 37, 119, 255),
HSV16( 36, 170, 255),
HSV16( 36, 255, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_SYNTHWAVE_ENABLE)
// "Synthwave" palette.
{
HSV16(170, 221, 119),
HSV16(180, 221, 153),
HSV16(196, 238, 153),
HSV16(209, 255, 153),
HSV16(220, 255, 170),
HSV16(227, 255, 204),
HSV16(233, 255, 238),
HSV16(245, 204, 255),
HSV16( 3, 170, 255),
HSV16( 13, 187, 255),
HSV16( 21, 204, 255),
HSV16( 28, 221, 255),
HSV16( 43, 255, 255),
HSV16( 42, 255, 255),
HSV16( 68, 68, 255),
HSV16(132, 255, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_THERMAL_ENABLE)
// "Thermal" palette.
{
HSV16( 7, 0, 17),
HSV16( 8, 0, 17),
HSV16( 12, 0, 34),
HSV16( 13, 0, 51),
HSV16( 15, 17, 51),
HSV16( 16, 17, 68),
HSV16( 20, 34, 85),
HSV16( 95, 0, 102),
HSV16(126, 85, 119),
HSV16(112, 85, 153),
HSV16( 54, 136, 187),
HSV16( 39, 238, 221),
HSV16( 33, 255, 255),
HSV16( 25, 238, 255),
HSV16( 13, 238, 255),
HSV16( 5, 238, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_VIRIDIS_ENABLE)
// "Viridis" palette. Inspired by the Viridis colormap by Stefan van der Walt
// and Nathaniel Smith, which is distributed under CC0 license.
// https://github.com/BIDS/colormap/blob/bc549477db0c12b54a5928087552ad2cf274980f/colormaps.py
{
HSV16(204, 221, 102),
HSV16(194, 187, 119),
HSV16(183, 153, 136),
HSV16(169, 119, 153),
HSV16(155, 153, 153),
HSV16(145, 170, 153),
HSV16(137, 187, 153),
HSV16(130, 204, 153),
HSV16(123, 221, 153),
HSV16(117, 221, 170),
HSV16(108, 187, 187),
HSV16( 93, 153, 204),
HSV16( 71, 170, 221),
HSV16( 56, 221, 221),
HSV16( 46, 255, 238),
HSV16( 39, 255, 255),
},
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_WATERMELON_ENABLE)
// "Watermelon" palette.
{
HSV16( 67, 255, 102),
HSV16( 55, 255, 153),
HSV16( 47, 255, 204),
HSV16( 48, 136, 238),
HSV16( 48, 68, 255),
HSV16( 45, 34, 255),
HSV16( 39, 34, 255),
HSV16( 17, 85, 255),
HSV16( 8, 187, 255),
HSV16( 1, 255, 255),
HSV16( 2, 238, 255),
HSV16( 2, 238, 255),
HSV16( 0, 238, 255),
HSV16(253, 255, 238),
HSV16(254, 255, 238),
HSV16(255, 255, 221),
},
#endif
#if __has_include("palettefx_user.inc") // Include user palettes if present.
#include "palettefx_user.inc"
#endif
};
/** Number of palettes. User palettes, if any, are included in the count. */
#define NUM_PALETTEFX_PALETTES \
(sizeof(palettefx_palettes) / sizeof(*palettefx_palettes))
// Validate at compile time that `1 <= NUM_PALETTEFX_PALETTES <= 32`. The upper
// limit is due to using RGB Matrix's hue config to select palettes.
_Static_assert(
NUM_PALETTEFX_PALETTES >= 1,
"palettefx: No palettes are enabled. To fix: enable all built-in palettes by adding in config.h `#define PALETTE_ENABLE_ALL_PALETTES`, or enable at least one with `#define PALETTE_<name>_ENABLE`, or define at least one custom palette in palettefx_user.inc.");
_Static_assert(
NUM_PALETTEFX_PALETTES <= 256 / RGB_MATRIX_HUE_STEP,
"palettefx: Too many palettes. Up to 32 (= 256 / RGB_MATRIX_HUE_STEP) palettes are supported. Otherwise, some palettes would be unreachable.");
/** Gets the index of the selected palette. */
static uint8_t palettefx_get_palette(void) {
uint8_t i =
(rgb_matrix_get_hue() / RGB_MATRIX_HUE_STEP) % NUM_PALETTEFX_PALETTES;
if (256 % (RGB_MATRIX_HUE_STEP * NUM_PALETTEFX_PALETTES) != 0) {
// Hue wraps mod 256. If NUM_PALETTEFX_PALETTES is not a power of 2, modulo
// 256 wraps would jump, and adjustment is needed to cycle as desired:
//
// * If the hue is a step or less from 256, assume it has wrapped down
// from 0 and the last palette is selected.
// * Otherwise, i = ((hue / step) % NUM_PALETTEFX_PALETTES) is used. If
// 256 - 2 * step <= hue < 256 - step, hue is set to (step * i).
hsv_t hsv = rgb_matrix_get_hsv();
if (hsv.h >= 256 - 2 * RGB_MATRIX_HUE_STEP) {
if (hsv.h >= 256 - RGB_MATRIX_HUE_STEP) {
i = NUM_PALETTEFX_PALETTES - 1;
hsv.h = RGB_MATRIX_HUE_STEP * (
(256 / (RGB_MATRIX_HUE_STEP * NUM_PALETTEFX_PALETTES)) *
NUM_PALETTEFX_PALETTES
- 1);
} else {
i %= NUM_PALETTEFX_PALETTES;
hsv.h = RGB_MATRIX_HUE_STEP * i;
}
rgb_matrix_sethsv_noeeprom(hsv.h, hsv.s, hsv.v);
}
}
return i;
}
const uint16_t* palettefx_get_palette_data(void) {
return palettefx_palettes[palettefx_get_palette()];
}
const uint16_t* palettefx_get_palette_data_by_index(uint8_t i) {
return palettefx_palettes[i % NUM_PALETTEFX_PALETTES];
}
uint8_t palettefx_num_palettes(void) {
return NUM_PALETTEFX_PALETTES;
}
hsv_t palettefx_interp_color(const uint16_t* palette, uint8_t x) {
// Clamp `x` to [8, 247] and subtract 8, mapping to the range [0, 239].
x = (x <= 8) ? 0 : ((x < 247) ? (x - 8) : 239);
// Get index into the palette, 0 <= i <= 14.
const uint8_t i = x >> 4;
// Fractional position between i and (i + 1).
const uint8_t frac = x << 4;
// Look up palette colors at i and (i + 1).
hsv_t a = unpack_hsv16(pgm_read_word(&palette[i]));
hsv_t b = unpack_hsv16(pgm_read_word(&palette[i + 1]));
// Linearly interpolate in HSV, accounting for wrapping in hue.
const uint8_t hue_wrap = 128 & (a.h >= b.h ? (a.h - b.h) : (b.h - a.h));
return (hsv_t){
.h = lerp8by8(a.h ^ hue_wrap, b.h ^ hue_wrap, frac) ^ hue_wrap,
.s = scale8(lerp8by8(a.s, b.s, frac), rgb_matrix_config.hsv.s),
.v = scale8(lerp8by8(a.v, b.v, frac), rgb_matrix_config.hsv.v),
};
}
uint16_t palettefx_scaled_time(uint32_t timer, uint8_t scale) {
static uint16_t wrap_correction = 0;
static uint8_t last_high_byte = 0;
const uint8_t high_byte = (uint8_t)(timer >> 16);
if (last_high_byte != high_byte) {
last_high_byte = high_byte;
wrap_correction += ((uint16_t)scale) << 8;
}
return scale16by8(timer, scale) + wrap_correction;
}

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// Copyright 2024-2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file palettefx.h
* @brief PaletteFx community module: Add more colors to your keyboard
*
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/palettefx>
*/
#pragma once
#include <stdint.h>
#include "color.h"
#include "palettefx_default_config.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Gets the color data for the selected palette. */
const uint16_t* palettefx_get_palette_data(void);
/** Gets the color data for the ith palette. */
const uint16_t* palettefx_get_palette_data_by_index(uint8_t i);
/** Returns the number of palettes. */
uint8_t palettefx_num_palettes(void);
/**
* @brief Computes the interpolated HSV palette color at 0 <= x < 256.
*
* Looks up and linearly interpolates `palette` at 0 <= x < 256. The color
* saturation and value are scaled according to rgb_matrix_config.
*
* @note `palette` must point to a PROGMEM address.
*
* @param palette Pointer to PROGMEM of a size-16 table of HSV16 colors.
* @param x Palette lookup position, a value in 0-255.
* @return HSV color.
*/
hsv_t palettefx_interp_color(const uint16_t* palette, uint8_t x);
/**
* @brief Compute a scaled 16-bit time that wraps smoothly.
*
* Computes `timer` scaled by `scale`, returning the result as a uint16.
* Generally, the scaled time would have a discontinuity every ~65 seconds when
* `timer` wraps 16-bit range. This is corrected for to wrap smoothly mod 2^16.
*
* @param timer A 32-bit timer.
* @param scale Scale value in 0-255.
* @return Scaled time.
*/
uint16_t palettefx_scaled_time(uint32_t timer, uint8_t scale);
// The following enum constants may be used to refer to PaletteFx palettes by
// name. To set a particular palette programmatically, do e.g.
//
// void keyboard_post_init_user(void) {
// uint8_t i = PALETTEFX_CARNIVAL; // Set Carnival palette at startup.
// rgb_matrix_sethsv_noeeprom(RGB_MATRIX_HUE_STEP * i, 255, 255);
// }
//
// If you have defined additional palettes in palettefx_user.inc, they may be
// referred to by `PALETTEFX_USER_0`, `PALETTEFX_USER_1`, etc.
enum {
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_AFTERBURN_ENABLE)
PALETTEFX_AFTERBURN,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_AMBER_ENABLE)
PALETTEFX_AMBER,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_BADWOLF_ENABLE)
PALETTEFX_BADWOLF,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_CARNIVAL_ENABLE)
PALETTEFX_CARNIVAL,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_CLASSIC_ENABLE)
PALETTEFX_CLASSIC,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_DRACULA_ENABLE)
PALETTEFX_DRACULA,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_GROOVY_ENABLE)
PALETTEFX_GROOVY,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_NOTPINK_ENABLE)
PALETTEFX_NOTPINK,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_PHOSPHOR_ENABLE)
PALETTEFX_PHOSPHOR,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_POLARIZED_ENABLE)
PALETTEFX_POLARIZED,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_ROSEGOLD_ENABLE)
PALETTEFX_ROSEGOLD,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_SPORT_ENABLE)
PALETTEFX_SPORT,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_SYNTHWAVE_ENABLE)
PALETTEFX_SYNTHWAVE,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_THERMAL_ENABLE)
PALETTEFX_THERMAL,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_VIRIDIS_ENABLE)
PALETTEFX_VIRIDIS,
#endif
#if defined(PALETTEFX_ENABLE_ALL_PALETTES) || defined(PALETTEFX_WATERMELON_ENABLE)
PALETTEFX_WATERMELON,
#endif
PALETTEFX_USER_0,
PALETTEFX_USER_1,
PALETTEFX_USER_2,
PALETTEFX_USER_3,
PALETTEFX_USER_4,
PALETTEFX_USER_5,
PALETTEFX_USER_6,
PALETTEFX_USER_7,
PALETTEFX_USER_8,
PALETTEFX_USER_9,
PALETTEFX_USER_10,
PALETTEFX_USER_11,
PALETTEFX_USER_12,
PALETTEFX_USER_13,
PALETTEFX_USER_14,
PALETTEFX_USER_15,
};
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,345 @@
// Copyright 2024-2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file palettefx.inc
* @brief PaletteFx community module effects definitions
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/palettefx>
*/
#ifdef COMMUNITY_MODULE_PALETTEFX_ENABLE
#include "palettefx_default_config.h"
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_GRADIENT_ENABLE)
RGB_MATRIX_EFFECT(PALETTEFX_GRADIENT)
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_FLOW_ENABLE)
RGB_MATRIX_EFFECT(PALETTEFX_FLOW)
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_RIPPLE_ENABLE)
RGB_MATRIX_EFFECT(PALETTEFX_RIPPLE)
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_SPARKLE_ENABLE)
RGB_MATRIX_EFFECT(PALETTEFX_SPARKLE)
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_VORTEX_ENABLE)
RGB_MATRIX_EFFECT(PALETTEFX_VORTEX)
#endif
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) && ( \
defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_REACTIVE_ENABLE))
RGB_MATRIX_EFFECT(PALETTEFX_REACTIVE)
#endif
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#include "palettefx.h"
#if !(defined(PALETTEFX_ENABLE_ALL_EFFECTS) || \
defined(PALETTEFX_GRADIENT_ENABLE) || \
defined(PALETTEFX_FLOW_ENABLE) || \
defined(PALETTEFX_RIPPLE_ENABLE) || \
defined(PALETTEFX_SPARKLE_ENABLE) || \
defined(PALETTEFX_VORTEX_ENABLE) || \
(defined(RGB_MATRIX_KEYREACTIVE_ENABLED) && \
defined(PALETTEFX_REACTIVE_ENABLE)))
#pragma message \
"palettefx: No palettefx effects are enabled. Enable all effects by adding in config.h `#define PALETTEFX_ENABLE_ALL_EFFECTS`, or enable individual effects with `#define PALETTE_<name>_ENABLE`."
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_GRADIENT_ENABLE)
// "Gradient" static effect. This is essentially a palette-colored version of
// RGB_MATRIX_GRADIENT_UP_DOWN. A vertically-sloping gradient is made, with the
// highest color on the top keys of keyboard and the lowest color at the bottom.
static bool PALETTEFX_GRADIENT(effect_params_t* params) {
// On first call, compute and cache the slope of the gradient.
static uint8_t gradient_slope = 0;
if (!gradient_slope) {
uint8_t y_max = 64; // To avoid overflow below, x_max must be at least 64.
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; ++i) {
if (g_led_config.point[i].y > y_max) {
y_max = g_led_config.point[i].y;
}
}
// Compute the quotient `255 / y_max` with 6 fractional bits and rounding.
gradient_slope = (64 * 255 + y_max / 2) / y_max;
}
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
const uint8_t y = g_led_config.point[i].y;
const uint8_t value = 255 - (((uint16_t)y * (uint16_t)gradient_slope) >> 6);
rgb_t rgb = rgb_matrix_hsv_to_rgb(palettefx_interp_color(palette, value));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_FLOW_ENABLE)
// "Flow" animated effect. Draws moving wave patterns mimicking the appearance
// of flowing liquid. For interesting variety of patterns, space coordinates are
// slowly rotated and a function of several sine waves is evaluated.
static bool PALETTEFX_FLOW(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
const uint16_t time =
palettefx_scaled_time(g_rgb_timer, 1 + rgb_matrix_config.speed / 8);
// Compute rotation coefficients with 7 fractional bits.
const int8_t rot_c = cos8(time / 4) - 128;
const int8_t rot_s = sin8(time / 4) - 128;
const uint8_t omega = 32 + sin8(time) / 4;
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
const uint8_t x = g_led_config.point[i].x;
const uint8_t y = g_led_config.point[i].y;
// Rotate (x, y) by the 2x2 rotation matrix described by rot_c, rot_s.
const uint8_t x1 = (uint8_t)((((int16_t)rot_c) * ((int16_t)x)) / 128)
- (uint8_t)((((int16_t)rot_s) * ((int16_t)y)) / 128);
const uint8_t y1 = (uint8_t)((((int16_t)rot_s) * ((int16_t)x)) / 128)
+ (uint8_t)((((int16_t)rot_c) * ((int16_t)y)) / 128);
uint8_t value = scale8(sin8(x1 - 2 * time), omega) + y1 + time / 4;
// Evaluate `sawtooth(value)`.
value = 2 * ((value <= 127) ? value : (255 - value));
rgb_t rgb = rgb_matrix_hsv_to_rgb(palettefx_interp_color(palette, value));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_RIPPLE_ENABLE)
// "Ripple" animated effect. Draws circular rings emanating from random points,
// simulating water drops falling in a quiet pool.
static bool PALETTEFX_RIPPLE(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
// Each instance of this struct represents one water drop. For efficiency, at
// most 3 drops are active at any time.
static struct {
uint16_t time;
uint8_t x;
uint8_t y;
uint8_t amplitude;
uint8_t scale;
uint8_t phase;
} drops[3];
static uint32_t drop_timer = 0;
static uint8_t drops_tail = 0;
if (params->iter == 0) {
if (params->init) {
for (uint8_t j = 0; j < 3; ++j) {
drops[j].amplitude = 0;
}
drop_timer = g_rgb_timer;
}
if (drops[drops_tail].amplitude == 0 &&
timer_expired32(g_rgb_timer, drop_timer)) {
// Spawn a new drop, located at a random LED.
const uint8_t i = random8_max(RGB_MATRIX_LED_COUNT);
drops[drops_tail].time = (uint16_t)g_rgb_timer;
drops[drops_tail].x = g_led_config.point[i].x;
drops[drops_tail].y = g_led_config.point[i].y;
drops[drops_tail].amplitude = 1;
++drops_tail;
if (drops_tail == 3) { drops_tail = 0; }
drop_timer = g_rgb_timer + 1000;
}
uint8_t amplitude(uint8_t t) { // Drop amplitude as a function of time.
if (t <= 55) {
return (t < 32) ? (3 + 5 * t) : 192;
} else {
t = (((uint16_t)(255 - t)) * UINT16_C(123)) >> 7;
return scale8(t, t);
}
}
for (uint8_t j = 0; j < 3; ++j) {
if (drops[j].amplitude == 0) { continue; }
const uint16_t tick = scale16by8(g_rgb_timer - drops[j].time,
1 + rgb_matrix_config.speed / 4);
if (tick < 4 * 255) {
const uint8_t t = (uint8_t)(tick / 4);
drops[j].amplitude = amplitude(t);
drops[j].scale = 255 / (1 + t / 2);
drops[j].phase = (uint8_t)tick;
} else {
drops[j].amplitude = 0; // Animation for this drop is complete.
}
}
}
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t value = 128;
for (uint8_t j = 0; j < 3; ++j) {
if (drops[j].amplitude == 0) { continue; }
const uint8_t x = abs8((g_led_config.point[i].x - drops[j].x) / 2);
const uint8_t y = abs8((g_led_config.point[i].y - drops[j].y) / 2);
const uint8_t r = sqrt16(x * x + y * y);
const uint16_t r_scaled = (uint16_t)r * (uint16_t)drops[j].scale;
if (r_scaled < 255) {
// The drop is made from a radial sine wave modulated by a smooth bump
// to localize its spatial extent.
const uint8_t bump = scale8(ease8InOutApprox(255 - (uint8_t)r_scaled),
drops[j].amplitude);
const int8_t wave = (int16_t)cos8(8 * r - drops[j].phase) - 128;
value += ((int16_t)wave * (int16_t)bump) / 128;
}
}
// Clip `value` to 0-255 range.
if (value < 0) { value = 0; }
if (value > 255) { value = 255; }
rgb_t rgb =
rgb_matrix_hsv_to_rgb(palettefx_interp_color(palette, (uint8_t)value));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_SPARKLE_ENABLE)
// "Sparkle" effect. Each LED is animated by a sine wave with pseudorandom
// phase, so that the matrix "sparkles." All the LED sines are modulated by a
// global amplitude factor, which varies by a slower sine wave, so that the
// matrix as a whole periodically brightens and dims.
static bool PALETTEFX_SPARKLE(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
const uint8_t time =
palettefx_scaled_time(g_rgb_timer, 1 + rgb_matrix_config.speed / 8);
const uint8_t amplitude = 128 + sin8(time) / 2;
uint16_t rand_state = 1 + params->iter;
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
// Multiplicative congruential generator for a random phase for each LED.
rand_state *= UINT16_C(36563);
const uint8_t phase = (uint8_t)(rand_state >> 8);
const uint8_t value = scale8(sin8(2 * time + phase), amplitude);
rgb_t rgb = rgb_matrix_hsv_to_rgb(palettefx_interp_color(palette, value));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#if defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_VORTEX_ENABLE)
// "Vortex" animated effect. LEDs are animated according to a polar function
// with the appearance of a spinning vortex centered on k_rgb_matrix_center.
static bool PALETTEFX_VORTEX(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
const uint16_t time =
palettefx_scaled_time(g_rgb_timer, 1 + rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
const int16_t x = g_led_config.point[i].x - k_rgb_matrix_center.x;
const int16_t y = g_led_config.point[i].y - k_rgb_matrix_center.y;
uint8_t value = sin8(atan2_8(y, x) + time - sqrt16(x * x + y * y) / 2);
rgb_t rgb = rgb_matrix_hsv_to_rgb(palettefx_interp_color(palette, value));
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) && ( \
defined(PALETTEFX_ENABLE_ALL_EFFECTS) || defined(PALETTEFX_REACTIVE_ENABLE))
// Reactive animated effect. This effect is "reactive," it responds to key
// presses. For each key press, LEDs near the key change momentarily.
static bool PALETTEFX_REACTIVE(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
const uint16_t* palette = palettefx_get_palette_data();
const uint8_t count = g_last_hit_tracker.count;
uint8_t amplitude(uint8_t t) { // Bump amplitude as a function of time.
if (t <= 55) {
return (t < 32) ? (4 + 8 * t) : 255;
} else {
t = (((uint16_t)(255 - t)) * UINT16_C(164)) >> 7;
return scale8(t, t);
}
}
uint8_t hit_amplitude[LED_HITS_TO_REMEMBER] = {0};
for (uint8_t j = 0; j < count; ++j) {
const uint16_t tick = scale16by8(g_last_hit_tracker.tick[j],
1 + rgb_matrix_config.speed / 4);
if (tick <= 255) {
hit_amplitude[j] = amplitude((uint8_t)tick);
}
}
for (uint8_t i = led_min; i < led_max; ++i) {
RGB_MATRIX_TEST_LED_FLAGS();
uint8_t value = 0;
for (uint8_t j = 0; j < count; ++j) {
if (hit_amplitude[j] == 0) { continue; }
uint8_t dx = abs8((g_led_config.point[i].x - g_last_hit_tracker.x[j]) / 2);
uint8_t dy = abs8((g_led_config.point[i].y - g_last_hit_tracker.y[j]) / 2);
if (dx < 21 && dy < 21) {
const uint16_t dist_sqr = dx * dx + dy * dy;
if (dist_sqr < 21 * 21) { // Accumulate a radial bump for each hit.
const uint8_t dist = sqrt16(dist_sqr);
value = qadd8(value, scale8(255 - 12 * dist, hit_amplitude[j]));
// Early loop exit where the value has saturated.
if (value == 255) { break; }
}
}
}
hsv_t hsv = palettefx_interp_color(palette, value);
if (value < 32) { // Make the background dark regardless of palette.
hsv.v = scale8(hsv.v, 64 + 6 * value);
}
const rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
#endif
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // COMMUNITY_MODULE_PALETTEFX_ENABLE

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// Copyright 2024-2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
// If nothing has been configured, default to enabling all effects and palettes.
#if !( \
__has_include("palettefx_user.inc") \
|| defined(PALETTEFX_ENABLE_ALL_EFFECTS) \
|| defined(PALETTEFX_ENABLE_ALL_PALETTES) \
|| defined(PALETTEFX_GRADIENT_ENABLE) \
|| defined(PALETTEFX_FLOW_ENABLE) \
|| defined(PALETTEFX_RIPPLE_ENABLE) \
|| defined(PALETTEFX_SPARKLE_ENABLE) \
|| defined(PALETTEFX_VORTEX_ENABLE) \
|| defined(PALETTEFX_REACTIVE_ENABLE) \
|| defined(PALETTEFX_AFTERBURN_ENABLE) \
|| defined(PALETTEFX_AMBER_ENABLE) \
|| defined(PALETTEFX_BADWOLF_ENABLE) \
|| defined(PALETTEFX_CARNIVAL_ENABLE) \
|| defined(PALETTEFX_CLASSIC_ENABLE) \
|| defined(PALETTEFX_DRACULA_ENABLE) \
|| defined(PALETTEFX_GROOVY_ENABLE) \
|| defined(PALETTEFX_NOTPINK_ENABLE) \
|| defined(PALETTEFX_PHOSPHOR_ENABLE) \
|| defined(PALETTEFX_POLARIZED_ENABLE) \
|| defined(PALETTEFX_ROSEGOLD_ENABLE) \
|| defined(PALETTEFX_SPORT_ENABLE) \
|| defined(PALETTEFX_SYNTHWAVE_ENABLE) \
|| defined(PALETTEFX_THERMAL_ENABLE) \
|| defined(PALETTEFX_VIRIDIS_ENABLE) \
|| defined(PALETTEFX_WATERMELON_ENABLE) \
)
#define PALETTEFX_ENABLE_ALL_EFFECTS
#define PALETTEFX_ENABLE_ALL_PALETTES
#endif

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{
"module_name": "PaletteFx",
"maintainer": "getreuer",
"features": {
"rgb_matrix": true
}
}

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# Copyright 2025 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
RGB_MATRIX_CUSTOM_USER = yes